1Introduction 2============ 3 4The V4L2 control API seems simple enough, but quickly becomes very hard to 5implement correctly in drivers. But much of the code needed to handle controls 6is actually not driver specific and can be moved to the V4L core framework. 7 8After all, the only part that a driver developer is interested in is: 9 101) How do I add a control? 112) How do I set the control's value? (i.e. s_ctrl) 12 13And occasionally: 14 153) How do I get the control's value? (i.e. g_volatile_ctrl) 164) How do I validate the user's proposed control value? (i.e. try_ctrl) 17 18All the rest is something that can be done centrally. 19 20The control framework was created in order to implement all the rules of the 21V4L2 specification with respect to controls in a central place. And to make 22life as easy as possible for the driver developer. 23 24Note that the control framework relies on the presence of a struct v4l2_device 25for V4L2 drivers and struct v4l2_subdev for sub-device drivers. 26 27 28Objects in the framework 29======================== 30 31There are two main objects: 32 33The v4l2_ctrl object describes the control properties and keeps track of the 34control's value (both the current value and the proposed new value). 35 36v4l2_ctrl_handler is the object that keeps track of controls. It maintains a 37list of v4l2_ctrl objects that it owns and another list of references to 38controls, possibly to controls owned by other handlers. 39 40 41Basic usage for V4L2 and sub-device drivers 42=========================================== 43 441) Prepare the driver: 45 461.1) Add the handler to your driver's top-level struct: 47 48 struct foo_dev { 49 ... 50 struct v4l2_ctrl_handler ctrl_handler; 51 ... 52 }; 53 54 struct foo_dev *foo; 55 561.2) Initialize the handler: 57 58 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); 59 60 The second argument is a hint telling the function how many controls this 61 handler is expected to handle. It will allocate a hashtable based on this 62 information. It is a hint only. 63 641.3) Hook the control handler into the driver: 65 661.3.1) For V4L2 drivers do this: 67 68 struct foo_dev { 69 ... 70 struct v4l2_device v4l2_dev; 71 ... 72 struct v4l2_ctrl_handler ctrl_handler; 73 ... 74 }; 75 76 foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler; 77 78 Where foo->v4l2_dev is of type struct v4l2_device. 79 80 Finally, remove all control functions from your v4l2_ioctl_ops: 81 vidioc_queryctrl, vidioc_querymenu, vidioc_g_ctrl, vidioc_s_ctrl, 82 vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls. 83 Those are now no longer needed. 84 851.3.2) For sub-device drivers do this: 86 87 struct foo_dev { 88 ... 89 struct v4l2_subdev sd; 90 ... 91 struct v4l2_ctrl_handler ctrl_handler; 92 ... 93 }; 94 95 foo->sd.ctrl_handler = &foo->ctrl_handler; 96 97 Where foo->sd is of type struct v4l2_subdev. 98 99 And set all core control ops in your struct v4l2_subdev_core_ops to these 100 helpers: 101 102 .queryctrl = v4l2_subdev_queryctrl, 103 .querymenu = v4l2_subdev_querymenu, 104 .g_ctrl = v4l2_subdev_g_ctrl, 105 .s_ctrl = v4l2_subdev_s_ctrl, 106 .g_ext_ctrls = v4l2_subdev_g_ext_ctrls, 107 .try_ext_ctrls = v4l2_subdev_try_ext_ctrls, 108 .s_ext_ctrls = v4l2_subdev_s_ext_ctrls, 109 110 Note: this is a temporary solution only. Once all V4L2 drivers that depend 111 on subdev drivers are converted to the control framework these helpers will 112 no longer be needed. 113 1141.4) Clean up the handler at the end: 115 116 v4l2_ctrl_handler_free(&foo->ctrl_handler); 117 118 1192) Add controls: 120 121You add non-menu controls by calling v4l2_ctrl_new_std: 122 123 struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl, 124 const struct v4l2_ctrl_ops *ops, 125 u32 id, s32 min, s32 max, u32 step, s32 def); 126 127Menu controls are added by calling v4l2_ctrl_new_std_menu: 128 129 struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl, 130 const struct v4l2_ctrl_ops *ops, 131 u32 id, s32 max, s32 skip_mask, s32 def); 132 133Or alternatively for integer menu controls, by calling v4l2_ctrl_new_int_menu: 134 135 struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl, 136 const struct v4l2_ctrl_ops *ops, 137 u32 id, s32 max, s32 def, const s64 *qmenu_int); 138 139Standard menu controls with a driver specific menu are added by calling 140v4l2_ctrl_new_std_menu_items: 141 142 struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items( 143 struct v4l2_ctrl_handler *hdl, 144 const struct v4l2_ctrl_ops *ops, u32 id, s32 max, 145 s32 skip_mask, s32 def, const char * const *qmenu); 146 147These functions are typically called right after the v4l2_ctrl_handler_init: 148 149 static const s64 exp_bias_qmenu[] = { 150 -2, -1, 0, 1, 2 151 }; 152 static const char * const test_pattern[] = { 153 "Disabled", 154 "Vertical Bars", 155 "Solid Black", 156 "Solid White", 157 }; 158 159 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); 160 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, 161 V4L2_CID_BRIGHTNESS, 0, 255, 1, 128); 162 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, 163 V4L2_CID_CONTRAST, 0, 255, 1, 128); 164 v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops, 165 V4L2_CID_POWER_LINE_FREQUENCY, 166 V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0, 167 V4L2_CID_POWER_LINE_FREQUENCY_DISABLED); 168 v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops, 169 V4L2_CID_EXPOSURE_BIAS, 170 ARRAY_SIZE(exp_bias_qmenu) - 1, 171 ARRAY_SIZE(exp_bias_qmenu) / 2 - 1, 172 exp_bias_qmenu); 173 v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops, 174 V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0, 175 0, test_pattern); 176 ... 177 if (foo->ctrl_handler.error) { 178 int err = foo->ctrl_handler.error; 179 180 v4l2_ctrl_handler_free(&foo->ctrl_handler); 181 return err; 182 } 183 184The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new 185control, but if you do not need to access the pointer outside the control ops, 186then there is no need to store it. 187 188The v4l2_ctrl_new_std function will fill in most fields based on the control 189ID except for the min, max, step and default values. These are passed in the 190last four arguments. These values are driver specific while control attributes 191like type, name, flags are all global. The control's current value will be set 192to the default value. 193 194The v4l2_ctrl_new_std_menu function is very similar but it is used for menu 195controls. There is no min argument since that is always 0 for menu controls, 196and instead of a step there is a skip_mask argument: if bit X is 1, then menu 197item X is skipped. 198 199The v4l2_ctrl_new_int_menu function creates a new standard integer menu 200control with driver-specific items in the menu. It differs from 201v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes 202as the last argument an array of signed 64-bit integers that form an exact 203menu item list. 204 205The v4l2_ctrl_new_std_menu_items function is very similar to 206v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the driver 207specific menu for an otherwise standard menu control. A good example for this 208control is the test pattern control for capture/display/sensors devices that 209have the capability to generate test patterns. These test patterns are hardware 210specific, so the contents of the menu will vary from device to device. 211 212Note that if something fails, the function will return NULL or an error and 213set ctrl_handler->error to the error code. If ctrl_handler->error was already 214set, then it will just return and do nothing. This is also true for 215v4l2_ctrl_handler_init if it cannot allocate the internal data structure. 216 217This makes it easy to init the handler and just add all controls and only check 218the error code at the end. Saves a lot of repetitive error checking. 219 220It is recommended to add controls in ascending control ID order: it will be 221a bit faster that way. 222 2233) Optionally force initial control setup: 224 225 v4l2_ctrl_handler_setup(&foo->ctrl_handler); 226 227This will call s_ctrl for all controls unconditionally. Effectively this 228initializes the hardware to the default control values. It is recommended 229that you do this as this ensures that both the internal data structures and 230the hardware are in sync. 231 2324) Finally: implement the v4l2_ctrl_ops 233 234 static const struct v4l2_ctrl_ops foo_ctrl_ops = { 235 .s_ctrl = foo_s_ctrl, 236 }; 237 238Usually all you need is s_ctrl: 239 240 static int foo_s_ctrl(struct v4l2_ctrl *ctrl) 241 { 242 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); 243 244 switch (ctrl->id) { 245 case V4L2_CID_BRIGHTNESS: 246 write_reg(0x123, ctrl->val); 247 break; 248 case V4L2_CID_CONTRAST: 249 write_reg(0x456, ctrl->val); 250 break; 251 } 252 return 0; 253 } 254 255The control ops are called with the v4l2_ctrl pointer as argument. 256The new control value has already been validated, so all you need to do is 257to actually update the hardware registers. 258 259You're done! And this is sufficient for most of the drivers we have. No need 260to do any validation of control values, or implement QUERYCTRL/QUERYMENU. And 261G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported. 262 263 264============================================================================== 265 266The remainder of this document deals with more advanced topics and scenarios. 267In practice the basic usage as described above is sufficient for most drivers. 268 269=============================================================================== 270 271 272Inheriting Controls 273=================== 274 275When a sub-device is registered with a V4L2 driver by calling 276v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev 277and v4l2_device are set, then the controls of the subdev will become 278automatically available in the V4L2 driver as well. If the subdev driver 279contains controls that already exist in the V4L2 driver, then those will be 280skipped (so a V4L2 driver can always override a subdev control). 281 282What happens here is that v4l2_device_register_subdev() calls 283v4l2_ctrl_add_handler() adding the controls of the subdev to the controls 284of v4l2_device. 285 286 287Accessing Control Values 288======================== 289 290The v4l2_ctrl struct contains these two unions: 291 292 /* The current control value. */ 293 union { 294 s32 val; 295 s64 val64; 296 char *string; 297 } cur; 298 299 /* The new control value. */ 300 union { 301 s32 val; 302 s64 val64; 303 char *string; 304 }; 305 306Within the control ops you can freely use these. The val and val64 speak for 307themselves. The string pointers point to character buffers of length 308ctrl->maximum + 1, and are always 0-terminated. 309 310In most cases 'cur' contains the current cached control value. When you create 311a new control this value is made identical to the default value. After calling 312v4l2_ctrl_handler_setup() this value is passed to the hardware. It is generally 313a good idea to call this function. 314 315Whenever a new value is set that new value is automatically cached. This means 316that most drivers do not need to implement the g_volatile_ctrl() op. The 317exception is for controls that return a volatile register such as a signal 318strength read-out that changes continuously. In that case you will need to 319implement g_volatile_ctrl like this: 320 321 static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl) 322 { 323 switch (ctrl->id) { 324 case V4L2_CID_BRIGHTNESS: 325 ctrl->val = read_reg(0x123); 326 break; 327 } 328 } 329 330Note that you use the 'new value' union as well in g_volatile_ctrl. In general 331controls that need to implement g_volatile_ctrl are read-only controls. 332 333To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE: 334 335 ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...); 336 if (ctrl) 337 ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE; 338 339For try/s_ctrl the new values (i.e. as passed by the user) are filled in and 340you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union 341contains the current value, which you can use (but not change!) as well. 342 343If s_ctrl returns 0 (OK), then the control framework will copy the new final 344values to the 'cur' union. 345 346While in g_volatile/s/try_ctrl you can access the value of all controls owned 347by the same handler since the handler's lock is held. If you need to access 348the value of controls owned by other handlers, then you have to be very careful 349not to introduce deadlocks. 350 351Outside of the control ops you have to go through to helper functions to get 352or set a single control value safely in your driver: 353 354 s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl); 355 int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val); 356 357These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls 358do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that 359will result in a deadlock since these helpers lock the handler as well. 360 361You can also take the handler lock yourself: 362 363 mutex_lock(&state->ctrl_handler.lock); 364 printk(KERN_INFO "String value is '%s'\n", ctrl1->cur.string); 365 printk(KERN_INFO "Integer value is '%s'\n", ctrl2->cur.val); 366 mutex_unlock(&state->ctrl_handler.lock); 367 368 369Menu Controls 370============= 371 372The v4l2_ctrl struct contains this union: 373 374 union { 375 u32 step; 376 u32 menu_skip_mask; 377 }; 378 379For menu controls menu_skip_mask is used. What it does is that it allows you 380to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU 381implementation where you can return -EINVAL if a certain menu item is not 382present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for 383menu controls. 384 385A good example is the MPEG Audio Layer II Bitrate menu control where the 386menu is a list of standardized possible bitrates. But in practice hardware 387implementations will only support a subset of those. By setting the skip 388mask you can tell the framework which menu items should be skipped. Setting 389it to 0 means that all menu items are supported. 390 391You set this mask either through the v4l2_ctrl_config struct for a custom 392control, or by calling v4l2_ctrl_new_std_menu(). 393 394 395Custom Controls 396=============== 397 398Driver specific controls can be created using v4l2_ctrl_new_custom(): 399 400 static const struct v4l2_ctrl_config ctrl_filter = { 401 .ops = &ctrl_custom_ops, 402 .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER, 403 .name = "Spatial Filter", 404 .type = V4L2_CTRL_TYPE_INTEGER, 405 .flags = V4L2_CTRL_FLAG_SLIDER, 406 .max = 15, 407 .step = 1, 408 }; 409 410 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL); 411 412The last argument is the priv pointer which can be set to driver-specific 413private data. 414 415The v4l2_ctrl_config struct also has a field to set the is_private flag. 416 417If the name field is not set, then the framework will assume this is a standard 418control and will fill in the name, type and flags fields accordingly. 419 420 421Active and Grabbed Controls 422=========================== 423 424If you get more complex relationships between controls, then you may have to 425activate and deactivate controls. For example, if the Chroma AGC control is 426on, then the Chroma Gain control is inactive. That is, you may set it, but 427the value will not be used by the hardware as long as the automatic gain 428control is on. Typically user interfaces can disable such input fields. 429 430You can set the 'active' status using v4l2_ctrl_activate(). By default all 431controls are active. Note that the framework does not check for this flag. 432It is meant purely for GUIs. The function is typically called from within 433s_ctrl. 434 435The other flag is the 'grabbed' flag. A grabbed control means that you cannot 436change it because it is in use by some resource. Typical examples are MPEG 437bitrate controls that cannot be changed while capturing is in progress. 438 439If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework 440will return -EBUSY if an attempt is made to set this control. The 441v4l2_ctrl_grab() function is typically called from the driver when it 442starts or stops streaming. 443 444 445Control Clusters 446================ 447 448By default all controls are independent from the others. But in more 449complex scenarios you can get dependencies from one control to another. 450In that case you need to 'cluster' them: 451 452 struct foo { 453 struct v4l2_ctrl_handler ctrl_handler; 454#define AUDIO_CL_VOLUME (0) 455#define AUDIO_CL_MUTE (1) 456 struct v4l2_ctrl *audio_cluster[2]; 457 ... 458 }; 459 460 state->audio_cluster[AUDIO_CL_VOLUME] = 461 v4l2_ctrl_new_std(&state->ctrl_handler, ...); 462 state->audio_cluster[AUDIO_CL_MUTE] = 463 v4l2_ctrl_new_std(&state->ctrl_handler, ...); 464 v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster); 465 466From now on whenever one or more of the controls belonging to the same 467cluster is set (or 'gotten', or 'tried'), only the control ops of the first 468control ('volume' in this example) is called. You effectively create a new 469composite control. Similar to how a 'struct' works in C. 470 471So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set 472all two controls belonging to the audio_cluster: 473 474 static int foo_s_ctrl(struct v4l2_ctrl *ctrl) 475 { 476 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); 477 478 switch (ctrl->id) { 479 case V4L2_CID_AUDIO_VOLUME: { 480 struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE]; 481 482 write_reg(0x123, mute->val ? 0 : ctrl->val); 483 break; 484 } 485 case V4L2_CID_CONTRAST: 486 write_reg(0x456, ctrl->val); 487 break; 488 } 489 return 0; 490 } 491 492In the example above the following are equivalent for the VOLUME case: 493 494 ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME] 495 ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE] 496 497In practice using cluster arrays like this becomes very tiresome. So instead 498the following equivalent method is used: 499 500 struct { 501 /* audio cluster */ 502 struct v4l2_ctrl *volume; 503 struct v4l2_ctrl *mute; 504 }; 505 506The anonymous struct is used to clearly 'cluster' these two control pointers, 507but it serves no other purpose. The effect is the same as creating an 508array with two control pointers. So you can just do: 509 510 state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...); 511 state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...); 512 v4l2_ctrl_cluster(2, &state->volume); 513 514And in foo_s_ctrl you can use these pointers directly: state->mute->val. 515 516Note that controls in a cluster may be NULL. For example, if for some 517reason mute was never added (because the hardware doesn't support that 518particular feature), then mute will be NULL. So in that case we have a 519cluster of 2 controls, of which only 1 is actually instantiated. The 520only restriction is that the first control of the cluster must always be 521present, since that is the 'master' control of the cluster. The master 522control is the one that identifies the cluster and that provides the 523pointer to the v4l2_ctrl_ops struct that is used for that cluster. 524 525Obviously, all controls in the cluster array must be initialized to either 526a valid control or to NULL. 527 528In rare cases you might want to know which controls of a cluster actually 529were set explicitly by the user. For this you can check the 'is_new' flag of 530each control. For example, in the case of a volume/mute cluster the 'is_new' 531flag of the mute control would be set if the user called VIDIOC_S_CTRL for 532mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume 533controls, then the 'is_new' flag would be 1 for both controls. 534 535The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup(). 536 537 538Handling autogain/gain-type Controls with Auto Clusters 539======================================================= 540 541A common type of control cluster is one that handles 'auto-foo/foo'-type 542controls. Typical examples are autogain/gain, autoexposure/exposure, 543autowhitebalance/red balance/blue balance. In all cases you have one control 544that determines whether another control is handled automatically by the hardware, 545or whether it is under manual control from the user. 546 547If the cluster is in automatic mode, then the manual controls should be 548marked inactive and volatile. When the volatile controls are read the 549g_volatile_ctrl operation should return the value that the hardware's automatic 550mode set up automatically. 551 552If the cluster is put in manual mode, then the manual controls should become 553active again and the volatile flag is cleared (so g_volatile_ctrl is no longer 554called while in manual mode). In addition just before switching to manual mode 555the current values as determined by the auto mode are copied as the new manual 556values. 557 558Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since 559changing that control affects the control flags of the manual controls. 560 561In order to simplify this a special variation of v4l2_ctrl_cluster was 562introduced: 563 564void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls, 565 u8 manual_val, bool set_volatile); 566 567The first two arguments are identical to v4l2_ctrl_cluster. The third argument 568tells the framework which value switches the cluster into manual mode. The 569last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls. 570If it is false, then the manual controls are never volatile. You would typically 571use that if the hardware does not give you the option to read back to values as 572determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow 573you to obtain the current gain value). 574 575The first control of the cluster is assumed to be the 'auto' control. 576 577Using this function will ensure that you don't need to handle all the complex 578flag and volatile handling. 579 580 581VIDIOC_LOG_STATUS Support 582========================= 583 584This ioctl allow you to dump the current status of a driver to the kernel log. 585The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the 586value of the controls owned by the given handler to the log. You can supply a 587prefix as well. If the prefix didn't end with a space, then ': ' will be added 588for you. 589 590 591Different Handlers for Different Video Nodes 592============================================ 593 594Usually the V4L2 driver has just one control handler that is global for 595all video nodes. But you can also specify different control handlers for 596different video nodes. You can do that by manually setting the ctrl_handler 597field of struct video_device. 598 599That is no problem if there are no subdevs involved but if there are, then 600you need to block the automatic merging of subdev controls to the global 601control handler. You do that by simply setting the ctrl_handler field in 602struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer 603merge subdev controls. 604 605After each subdev was added, you will then have to call v4l2_ctrl_add_handler 606manually to add the subdev's control handler (sd->ctrl_handler) to the desired 607control handler. This control handler may be specific to the video_device or 608for a subset of video_device's. For example: the radio device nodes only have 609audio controls, while the video and vbi device nodes share the same control 610handler for the audio and video controls. 611 612If you want to have one handler (e.g. for a radio device node) have a subset 613of another handler (e.g. for a video device node), then you should first add 614the controls to the first handler, add the other controls to the second 615handler and finally add the first handler to the second. For example: 616 617 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...); 618 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); 619 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); 620 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); 621 v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL); 622 623The last argument to v4l2_ctrl_add_handler() is a filter function that allows 624you to filter which controls will be added. Set it to NULL if you want to add 625all controls. 626 627Or you can add specific controls to a handler: 628 629 volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...); 630 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...); 631 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...); 632 v4l2_ctrl_add_ctrl(&radio_ctrl_handler, volume); 633 634What you should not do is make two identical controls for two handlers. 635For example: 636 637 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); 638 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...); 639 640This would be bad since muting the radio would not change the video mute 641control. The rule is to have one control for each hardware 'knob' that you 642can twiddle. 643 644 645Finding Controls 646================ 647 648Normally you have created the controls yourself and you can store the struct 649v4l2_ctrl pointer into your own struct. 650 651But sometimes you need to find a control from another handler that you do 652not own. For example, if you have to find a volume control from a subdev. 653 654You can do that by calling v4l2_ctrl_find: 655 656 struct v4l2_ctrl *volume; 657 658 volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME); 659 660Since v4l2_ctrl_find will lock the handler you have to be careful where you 661use it. For example, this is not a good idea: 662 663 struct v4l2_ctrl_handler ctrl_handler; 664 665 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); 666 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); 667 668...and in video_ops.s_ctrl: 669 670 case V4L2_CID_BRIGHTNESS: 671 contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST); 672 ... 673 674When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so 675attempting to find another control from the same handler will deadlock. 676 677It is recommended not to use this function from inside the control ops. 678 679 680Inheriting Controls 681=================== 682 683When one control handler is added to another using v4l2_ctrl_add_handler, then 684by default all controls from one are merged to the other. But a subdev might 685have low-level controls that make sense for some advanced embedded system, but 686not when it is used in consumer-level hardware. In that case you want to keep 687those low-level controls local to the subdev. You can do this by simply 688setting the 'is_private' flag of the control to 1: 689 690 static const struct v4l2_ctrl_config ctrl_private = { 691 .ops = &ctrl_custom_ops, 692 .id = V4L2_CID_..., 693 .name = "Some Private Control", 694 .type = V4L2_CTRL_TYPE_INTEGER, 695 .max = 15, 696 .step = 1, 697 .is_private = 1, 698 }; 699 700 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL); 701 702These controls will now be skipped when v4l2_ctrl_add_handler is called. 703 704 705V4L2_CTRL_TYPE_CTRL_CLASS Controls 706================================== 707 708Controls of this type can be used by GUIs to get the name of the control class. 709A fully featured GUI can make a dialog with multiple tabs with each tab 710containing the controls belonging to a particular control class. The name of 711each tab can be found by querying a special control with ID <control class | 1>. 712 713Drivers do not have to care about this. The framework will automatically add 714a control of this type whenever the first control belonging to a new control 715class is added. 716 717 718Adding Notify Callbacks 719======================= 720 721Sometimes the platform or bridge driver needs to be notified when a control 722from a sub-device driver changes. You can set a notify callback by calling 723this function: 724 725void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl, 726 void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv); 727 728Whenever the give control changes value the notify callback will be called 729with a pointer to the control and the priv pointer that was passed with 730v4l2_ctrl_notify. Note that the control's handler lock is held when the 731notify function is called. 732 733There can be only one notify function per control handler. Any attempt 734to set another notify function will cause a WARN_ON. 735

