12: HOW THE DEVELOPMENT PROCESS WORKS 2 3Linux kernel development in the early 1990's was a pretty loose affair, 4with relatively small numbers of users and developers involved. With a 5user base in the millions and with some 2,000 developers involved over the 6course of one year, the kernel has since had to evolve a number of 7processes to keep development happening smoothly. A solid understanding of 8how the process works is required in order to be an effective part of it. 9 10 112.1: THE BIG PICTURE 12 13The kernel developers use a loosely time-based release process, with a new 14major kernel release happening every two or three months. The recent 15release history looks like this: 16 17 2.6.26 July 13, 2008 18 2.6.25 April 16, 2008 19 2.6.24 January 24, 2008 20 2.6.23 October 9, 2007 21 2.6.22 July 8, 2007 22 2.6.21 April 25, 2007 23 2.6.20 February 4, 2007 24 25Every 2.6.x release is a major kernel release with new features, internal 26API changes, and more. A typical 2.6 release can contain over 10,000 27changesets with changes to several hundred thousand lines of code. 2.6 is 28thus the leading edge of Linux kernel development; the kernel uses a 29rolling development model which is continually integrating major changes. 30 31A relatively straightforward discipline is followed with regard to the 32merging of patches for each release. At the beginning of each development 33cycle, the "merge window" is said to be open. At that time, code which is 34deemed to be sufficiently stable (and which is accepted by the development 35community) is merged into the mainline kernel. The bulk of changes for a 36new development cycle (and all of the major changes) will be merged during 37this time, at a rate approaching 1,000 changes ("patches," or "changesets") 38per day. 39 40(As an aside, it is worth noting that the changes integrated during the 41merge window do not come out of thin air; they have been collected, tested, 42and staged ahead of time. How that process works will be described in 43detail later on). 44 45The merge window lasts for two weeks. At the end of this time, Linus 46Torvalds will declare that the window is closed and release the first of 47the "rc" kernels. For the kernel which is destined to be 2.6.26, for 48example, the release which happens at the end of the merge window will be 49called 2.6.26-rc1. The -rc1 release is the signal that the time to merge 50new features has passed, and that the time to stabilize the next kernel has 51begun. 52 53Over the next six to ten weeks, only patches which fix problems should be 54submitted to the mainline. On occasion a more significant change will be 55allowed, but such occasions are rare; developers who try to merge new 56features outside of the merge window tend to get an unfriendly reception. 57As a general rule, if you miss the merge window for a given feature, the 58best thing to do is to wait for the next development cycle. (An occasional 59exception is made for drivers for previously-unsupported hardware; if they 60touch no in-tree code, they cannot cause regressions and should be safe to 61add at any time). 62 63As fixes make their way into the mainline, the patch rate will slow over 64time. Linus releases new -rc kernels about once a week; a normal series 65will get up to somewhere between -rc6 and -rc9 before the kernel is 66considered to be sufficiently stable and the final 2.6.x release is made. 67At that point the whole process starts over again. 68 69As an example, here is how the 2.6.25 development cycle went (all dates in 702008): 71 72 January 24 2.6.24 stable release 73 February 10 2.6.25-rc1, merge window closes 74 February 15 2.6.25-rc2 75 February 24 2.6.25-rc3 76 March 4 2.6.25-rc4 77 March 9 2.6.25-rc5 78 March 16 2.6.25-rc6 79 March 25 2.6.25-rc7 80 April 1 2.6.25-rc8 81 April 11 2.6.25-rc9 82 April 16 2.6.25 stable release 83 84How do the developers decide when to close the development cycle and create 85the stable release? The most significant metric used is the list of 86regressions from previous releases. No bugs are welcome, but those which 87break systems which worked in the past are considered to be especially 88serious. For this reason, patches which cause regressions are looked upon 89unfavorably and are quite likely to be reverted during the stabilization 90period. 91 92The developers' goal is to fix all known regressions before the stable 93release is made. In the real world, this kind of perfection is hard to 94achieve; there are just too many variables in a project of this size. 95There comes a point where delaying the final release just makes the problem 96worse; the pile of changes waiting for the next merge window will grow 97larger, creating even more regressions the next time around. So most 2.6.x 98kernels go out with a handful of known regressions though, hopefully, none 99of them are serious. 100 101Once a stable release is made, its ongoing maintenance is passed off to the 102"stable team," currently comprised of Greg Kroah-Hartman and Chris Wright. 103The stable team will release occasional updates to the stable release using 104the 2.6.x.y numbering scheme. To be considered for an update release, a 105patch must (1) fix a significant bug, and (2) already be merged into the 106mainline for the next development kernel. Continuing our 2.6.25 example, 107the history (as of this writing) is: 108 109 May 1 2.6.25.1 110 May 6 2.6.25.2 111 May 9 2.6.25.3 112 May 15 2.6.25.4 113 June 7 2.6.25.5 114 June 9 2.6.25.6 115 June 16 2.6.25.7 116 June 21 2.6.25.8 117 June 24 2.6.25.9 118 119Stable updates for a given kernel are made for approximately six months; 120after that, the maintenance of stable releases is solely the responsibility 121of the distributors which have shipped that particular kernel. 122 123 1242.2: THE LIFECYCLE OF A PATCH 125 126Patches do not go directly from the developer's keyboard into the mainline 127kernel. There is, instead, a somewhat involved (if somewhat informal) 128process designed to ensure that each patch is reviewed for quality and that 129each patch implements a change which is desirable to have in the mainline. 130This process can happen quickly for minor fixes, or, in the case of large 131and controversial changes, go on for years. Much developer frustration 132comes from a lack of understanding of this process or from attempts to 133circumvent it. 134 135In the hopes of reducing that frustration, this document will describe how 136a patch gets into the kernel. What follows below is an introduction which 137describes the process in a somewhat idealized way. A much more detailed 138treatment will come in later sections. 139 140The stages that a patch goes through are, generally: 141 142 - Design. This is where the real requirements for the patch - and the way 143 those requirements will be met - are laid out. Design work is often 144 done without involving the community, but it is better to do this work 145 in the open if at all possible; it can save a lot of time redesigning 146 things later. 147 148 - Early review. Patches are posted to the relevant mailing list, and 149 developers on that list reply with any comments they may have. This 150 process should turn up any major problems with a patch if all goes 151 well. 152 153 - Wider review. When the patch is getting close to ready for mainline 154 inclusion, it will be accepted by a relevant subsystem maintainer - 155 though this acceptance is not a guarantee that the patch will make it 156 all the way to the mainline. The patch will show up in the maintainer's 157 subsystem tree and into the staging trees (described below). When the 158 process works, this step leads to more extensive review of the patch and 159 the discovery of any problems resulting from the integration of this 160 patch with work being done by others. 161 162 - Merging into the mainline. Eventually, a successful patch will be 163 merged into the mainline repository managed by Linus Torvalds. More 164 comments and/or problems may surface at this time; it is important that 165 the developer be responsive to these and fix any issues which arise. 166 167 - Stable release. The number of users potentially affected by the patch 168 is now large, so, once again, new problems may arise. 169 170 - Long-term maintenance. While it is certainly possible for a developer 171 to forget about code after merging it, that sort of behavior tends to 172 leave a poor impression in the development community. Merging code 173 eliminates some of the maintenance burden, in that others will fix 174 problems caused by API changes. But the original developer should 175 continue to take responsibility for the code if it is to remain useful 176 in the longer term. 177 178One of the largest mistakes made by kernel developers (or their employers) 179is to try to cut the process down to a single "merging into the mainline" 180step. This approach invariably leads to frustration for everybody 181involved. 182 183 1842.3: HOW PATCHES GET INTO THE KERNEL 185 186There is exactly one person who can merge patches into the mainline kernel 187repository: Linus Torvalds. But, of the over 12,000 patches which went 188into the 2.6.25 kernel, only 250 (around 2%) were directly chosen by Linus 189himself. The kernel project has long since grown to a size where no single 190developer could possibly inspect and select every patch unassisted. The 191way the kernel developers have addressed this growth is through the use of 192a lieutenant system built around a chain of trust. 193 194The kernel code base is logically broken down into a set of subsystems: 195networking, specific architecture support, memory management, video 196devices, etc. Most subsystems have a designated maintainer, a developer 197who has overall responsibility for the code within that subsystem. These 198subsystem maintainers are the gatekeepers (in a loose way) for the portion 199of the kernel they manage; they are the ones who will (usually) accept a 200patch for inclusion into the mainline kernel. 201 202Subsystem maintainers each manage their own version of the kernel source 203tree, usually (but certainly not always) using the git source management 204tool. Tools like git (and related tools like quilt or mercurial) allow 205maintainers to track a list of patches, including authorship information 206and other metadata. At any given time, the maintainer can identify which 207patches in his or her repository are not found in the mainline. 208 209When the merge window opens, top-level maintainers will ask Linus to "pull" 210the patches they have selected for merging from their repositories. If 211Linus agrees, the stream of patches will flow up into his repository, 212becoming part of the mainline kernel. The amount of attention that Linus 213pays to specific patches received in a pull operation varies. It is clear 214that, sometimes, he looks quite closely. But, as a general rule, Linus 215trusts the subsystem maintainers to not send bad patches upstream. 216 217Subsystem maintainers, in turn, can pull patches from other maintainers. 218For example, the networking tree is built from patches which accumulated 219first in trees dedicated to network device drivers, wireless networking, 220etc. This chain of repositories can be arbitrarily long, though it rarely 221exceeds two or three links. Since each maintainer in the chain trusts 222those managing lower-level trees, this process is known as the "chain of 223trust." 224 225Clearly, in a system like this, getting patches into the kernel depends on 226finding the right maintainer. Sending patches directly to Linus is not 227normally the right way to go. 228 229 2302.4: STAGING TREES 231 232The chain of subsystem trees guides the flow of patches into the kernel, 233but it also raises an interesting question: what if somebody wants to look 234at all of the patches which are being prepared for the next merge window? 235Developers will be interested in what other changes are pending to see 236whether there are any conflicts to worry about; a patch which changes a 237core kernel function prototype, for example, will conflict with any other 238patches which use the older form of that function. Reviewers and testers 239want access to the changes in their integrated form before all of those 240changes land in the mainline kernel. One could pull changes from all of 241the interesting subsystem trees, but that would be a big and error-prone 242job. 243 244The answer comes in the form of staging trees, where subsystem trees are 245collected for testing and review. The older of these trees, maintained by 246Andrew Morton, is called "-mm" (for memory management, which is how it got 247started). The -mm tree integrates patches from a long list of subsystem 248trees; it also has some patches aimed at helping with debugging. 249 250Beyond that, -mm contains a significant collection of patches which have 251been selected by Andrew directly. These patches may have been posted on a 252mailing list, or they may apply to a part of the kernel for which there is 253no designated subsystem tree. As a result, -mm operates as a sort of 254subsystem tree of last resort; if there is no other obvious path for a 255patch into the mainline, it is likely to end up in -mm. Miscellaneous 256patches which accumulate in -mm will eventually either be forwarded on to 257an appropriate subsystem tree or be sent directly to Linus. In a typical 258development cycle, approximately 10% of the patches going into the mainline 259get there via -mm. 260 261The current -mm patch can always be found from the front page of 262 263 http://kernel.org/ 264 265Those who want to see the current state of -mm can get the "-mm of the 266moment" tree, found at: 267 268 http://userweb.kernel.org/~akpm/mmotm/ 269 270Use of the MMOTM tree is likely to be a frustrating experience, though; 271there is a definite chance that it will not even compile. 272 273The other staging tree, started more recently, is linux-next, maintained by 274Stephen Rothwell. The linux-next tree is, by design, a snapshot of what 275the mainline is expected to look like after the next merge window closes. 276Linux-next trees are announced on the linux-kernel and linux-next mailing 277lists when they are assembled; they can be downloaded from: 278 279 http://www.kernel.org/pub/linux/kernel/people/sfr/linux-next/ 280 281Some information about linux-next has been gathered at: 282 283 http://linux.f-seidel.de/linux-next/pmwiki/ 284 285How the linux-next tree will fit into the development process is still 286changing. As of this writing, the first full development cycle involving 287linux-next (2.6.26) is coming to an end; thus far, it has proved to be a 288valuable resource for finding and fixing integration problems before the 289beginning of the merge window. See http://lwn.net/Articles/287155/ for 290more information on how linux-next has worked to set up the 2.6.27 merge 291window. 292 293Some developers have begun to suggest that linux-next should be used as the 294target for future development as well. The linux-next tree does tend to be 295far ahead of the mainline and is more representative of the tree into which 296any new work will be merged. The downside to this idea is that the 297volatility of linux-next tends to make it a difficult development target. 298See http://lwn.net/Articles/289013/ for more information on this topic, and 299stay tuned; much is still in flux where linux-next is involved. 300 301 3022.5: TOOLS 303 304As can be seen from the above text, the kernel development process depends 305heavily on the ability to herd collections of patches in various 306directions. The whole thing would not work anywhere near as well as it 307does without suitably powerful tools. Tutorials on how to use these tools 308are well beyond the scope of this document, but there is space for a few 309pointers. 310 311By far the dominant source code management system used by the kernel 312community is git. Git is one of a number of distributed version control 313systems being developed in the free software community. It is well tuned 314for kernel development, in that it performs quite well when dealing with 315large repositories and large numbers of patches. It also has a reputation 316for being difficult to learn and use, though it has gotten better over 317time. Some sort of familiarity with git is almost a requirement for kernel 318developers; even if they do not use it for their own work, they'll need git 319to keep up with what other developers (and the mainline) are doing. 320 321Git is now packaged by almost all Linux distributions. There is a home 322page at 323 324 http://git.or.cz/ 325 326That page has pointers to documentation and tutorials. One should be 327aware, in particular, of the Kernel Hacker's Guide to git, which has 328information specific to kernel development: 329 330 http://linux.yyz.us/git-howto.html 331 332Among the kernel developers who do not use git, the most popular choice is 333almost certainly Mercurial: 334 335 http://www.selenic.com/mercurial/ 336 337Mercurial shares many features with git, but it provides an interface which 338many find easier to use. 339 340The other tool worth knowing about is Quilt: 341 342 http://savannah.nongnu.org/projects/quilt/ 343 344Quilt is a patch management system, rather than a source code management 345system. It does not track history over time; it is, instead, oriented 346toward tracking a specific set of changes against an evolving code base. 347Some major subsystem maintainers use quilt to manage patches intended to go 348upstream. For the management of certain kinds of trees (-mm, for example), 349quilt is the best tool for the job. 350 351 3522.6: MAILING LISTS 353 354A great deal of Linux kernel development work is done by way of mailing 355lists. It is hard to be a fully-functioning member of the community 356without joining at least one list somewhere. But Linux mailing lists also 357represent a potential hazard to developers, who risk getting buried under a 358load of electronic mail, running afoul of the conventions used on the Linux 359lists, or both. 360 361Most kernel mailing lists are run on vger.kernel.org; the master list can 362be found at: 363 364 http://vger.kernel.org/vger-lists.html 365 366There are lists hosted elsewhere, though; a number of them are at 367lists.redhat.com. 368 369The core mailing list for kernel development is, of course, linux-kernel. 370This list is an intimidating place to be; volume can reach 500 messages per 371day, the amount of noise is high, the conversation can be severely 372technical, and participants are not always concerned with showing a high 373degree of politeness. But there is no other place where the kernel 374development community comes together as a whole; developers who avoid this 375list will miss important information. 376 377There are a few hints which can help with linux-kernel survival: 378 379- Have the list delivered to a separate folder, rather than your main 380 mailbox. One must be able to ignore the stream for sustained periods of 381 time. 382 383- Do not try to follow every conversation - nobody else does. It is 384 important to filter on both the topic of interest (though note that 385 long-running conversations can drift away from the original subject 386 without changing the email subject line) and the people who are 387 participating. 388 389- Do not feed the trolls. If somebody is trying to stir up an angry 390 response, ignore them. 391 392- When responding to linux-kernel email (or that on other lists) preserve 393 the Cc: header for all involved. In the absence of a strong reason (such 394 as an explicit request), you should never remove recipients. Always make 395 sure that the person you are responding to is in the Cc: list. This 396 convention also makes it unnecessary to explicitly ask to be copied on 397 replies to your postings. 398 399- Search the list archives (and the net as a whole) before asking 400 questions. Some developers can get impatient with people who clearly 401 have not done their homework. 402 403- Avoid top-posting (the practice of putting your answer above the quoted 404 text you are responding to). It makes your response harder to read and 405 makes a poor impression. 406 407- Ask on the correct mailing list. Linux-kernel may be the general meeting 408 point, but it is not the best place to find developers from all 409 subsystems. 410 411The last point - finding the correct mailing list - is a common place for 412beginning developers to go wrong. Somebody who asks a networking-related 413question on linux-kernel will almost certainly receive a polite suggestion 414to ask on the netdev list instead, as that is the list frequented by most 415networking developers. Other lists exist for the SCSI, video4linux, IDE, 416filesystem, etc. subsystems. The best place to look for mailing lists is 417in the MAINTAINERS file packaged with the kernel source. 418 419 4202.7: GETTING STARTED WITH KERNEL DEVELOPMENT 421 422Questions about how to get started with the kernel development process are 423common - from both individuals and companies. Equally common are missteps 424which make the beginning of the relationship harder than it has to be. 425 426Companies often look to hire well-known developers to get a development 427group started. This can, in fact, be an effective technique. But it also 428tends to be expensive and does not do much to grow the pool of experienced 429kernel developers. It is possible to bring in-house developers up to speed 430on Linux kernel development, given the investment of a bit of time. Taking 431this time can endow an employer with a group of developers who understand 432the kernel and the company both, and who can help to train others as well. 433Over the medium term, this is often the more profitable approach. 434 435Individual developers are often, understandably, at a loss for a place to 436start. Beginning with a large project can be intimidating; one often wants 437to test the waters with something smaller first. This is the point where 438some developers jump into the creation of patches fixing spelling errors or 439minor coding style issues. Unfortunately, such patches create a level of 440noise which is distracting for the development community as a whole, so, 441increasingly, they are looked down upon. New developers wishing to 442introduce themselves to the community will not get the sort of reception 443they wish for by these means. 444 445Andrew Morton gives this advice for aspiring kernel developers 446 447 The #1 project for all kernel beginners should surely be "make sure 448 that the kernel runs perfectly at all times on all machines which 449 you can lay your hands on". Usually the way to do this is to work 450 with others on getting things fixed up (this can require 451 persistence!) but that's fine - it's a part of kernel development. 452 453(http://lwn.net/Articles/283982/). 454 455In the absence of obvious problems to fix, developers are advised to look 456at the current lists of regressions and open bugs in general. There is 457never any shortage of issues in need of fixing; by addressing these issues, 458developers will gain experience with the process while, at the same time, 459building respect with the rest of the development community. 460