linux-old/Documentation/input/input-programming.txt
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   1$Id: input-programming.txt,v 1.4 2001/05/04 09:47:14 vojtech Exp $
   2
   3Programming input drivers
   4~~~~~~~~~~~~~~~~~~~~~~~~~
   5
   61. Creating an input device driver
   7~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   8
   91.0 The simplest example
  10~~~~~~~~~~~~~~~~~~~~~~~~
  11
  12Here comes a very simple example of an input device driver. The device has
  13just one button and the button is accessible at i/o port BUTTON_PORT. When
  14pressed or released a BUTTON_IRQ happens. The driver could look like:
  15
  16#include <linux/input.h>
  17#include <linux/module.h>
  18#include <linux/init.h>
  19
  20#include <asm/irq.h>
  21#include <asm/io.h>
  22
  23static void button_interrupt(int irq, void *dummy, struct pt_regs *fp)
  24{
  25        input_report_key(&button_dev, BTN_1, inb(BUTTON_PORT) & 1);
  26}
  27
  28static int __init button_init(void)
  29{
  30        if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
  31                printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
  32                return -EBUSY;
  33        }
  34        
  35        button_dev.evbit[0] = BIT(EV_KEY);
  36        button_dev.keybit[LONG(BTN_0)] = BIT(BTN_0);
  37        
  38        input_register_device(&button_dev);
  39}
  40
  41static void __exit button_exit(void)
  42{
  43        input_unregister_device(&button_dev);
  44        free_irq(BUTTON_IRQ, button_interrupt);
  45}
  46
  47module_init(button_init);
  48module_exit(button_exit);
  49
  501.1 What the example does
  51~~~~~~~~~~~~~~~~~~~~~~~~~
  52
  53First it has to include the <linux/input.h> file, which interfaces to the
  54input subsystem. This provides all the definitions needed.
  55
  56In the _init function, which is called either upon module load or when
  57booting the kernel, it grabs the required resources (it should also check
  58for the presence of the device).
  59
  60Then it sets the input bitfields. This way the device driver tells the other
  61parts of the input systems what it is - what events can be generated or
  62accepted by this input device. Our example device can only generate EV_KEY type
  63events, and from those only BTN_0 event code. Thus we only set these two
  64bits. We could have used
  65
  66        set_bit(EV_KEY, button_dev.evbit);
  67        set_bit(BTN_0, button_dev.keybit);
  68
  69as well, but with more than single bits the first approach tends to be
  70shorter. 
  71
  72Then the example driver registers the input device structure by calling
  73
  74        input_register_device(&button_dev);
  75
  76This adds the button_dev structure to linked lists of the input driver and
  77calls device handler modules _connect functions to tell them a new input
  78device has appeared. Because the _connect functions may call kmalloc(,
  79GFP_KERNEL), which can sleep, input_register_device() must not be called
  80from an interrupt or with a spinlock held.
  81
  82While in use, the only used function of the driver is
  83
  84        button_interrupt()
  85
  86which upon every interrupt from the button checks its state and reports it
  87via the 
  88
  89        input_report_btn()
  90
  91call to the input system. There is no need to check whether the interrupt
  92routine isn't reporting two same value events (press, press for example) to
  93the input system, because the input_report_* functions check that
  94themselves.
  95
  961.2 dev->open() and dev->close()
  97~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  98
  99In case the driver has to repeatedly poll the device, because it doesn't
 100have an interrupt coming from it and the polling is too expensive to be done
 101all the time, or if the device uses a valuable resource (eg. interrupt), it
 102can use the open and close callback to know when it can stop polling or
 103release the interrupt and when it must resume polling or grab the interrupt
 104again. To do that, we would add this to our example driver:
 105
 106int button_used = 0;
 107
 108static int button_open(struct input_dev *dev)
 109{
 110        if (button_used++)
 111                return 0;
 112
 113        if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
 114                printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
 115                button_used--;
 116                return -EBUSY;
 117        }
 118
 119        return 0;
 120}
 121
 122static void button_close(struct input_dev *dev)
 123{
 124        if (!--button_used)
 125                free_irq(IRQ_AMIGA_VERTB, button_interrupt);
 126}
 127
 128static int __init button_init(void)
 129{
 130        ...
 131        button_dev.open = button_open;
 132        button_dev.close = button_close;
 133        ...
 134}
 135
 136Note the button_used variable - we have to track how many times the open
 137function was called to know when exactly our device stops being used.
 138
 139The open() callback should return a 0 in case of succes or any nonzero value
 140in case of failure. The close() callback (which is void) must always succeed.
 141
 1421.3 Basic event types
 143~~~~~~~~~~~~~~~~~~~~~
 144
 145The most simple event type is EV_KEY, which is used for keys and buttons.
 146It's reported to the input system via:
 147
 148        input_report_key(struct input_dev *dev, int code, int value)
 149
 150See linux/input.h for the allowable values of code (from 0 to KEY_MAX).
 151Value is interpreted as a truth value, ie any nonzero value means key
 152pressed, zero value means key released. The input code generates events only
 153in case the value is different from before.
 154
 155In addition to EV_KEY, there are two more basic event types: EV_REL and
 156EV_ABS. They are used for relative and absolute values supplied by the
 157device. A relative value may be for example a mouse movement in the X axis.
 158The mouse reports it as a relative difference from the last position,
 159because it doesn't have any absolute coordinate system to work in. Absolute
 160events are namely for joysticks and digitizers - devices that do work in an
 161absolute coordinate systems.
 162
 163Having the device report EV_REL buttons is as simple as with EV_KEY, simply
 164set the corresponding bits and call the
 165
 166        input_report_rel(struct input_dev *dev, int code, int value)
 167
 168function. Events are generated only for nonzero value. 
 169
 170However EV_ABS requires a little special care. Before calling
 171input_register_devices, you have to fill additional fields in the input_dev
 172struct for each absolute axis your device has. If our button device had also
 173the ABS_X axis:
 174
 175        button_dev.absmin[ABS_X] = 0;
 176        button_dev.absmax[ABS_X] = 255;
 177        button_dev.absfuzz[ABS_X] = 4;
 178        button_dev.absflat[ABS_X] = 8;
 179
 180This setting would be appropriate for a joystick X axis, with the minimum of
 1810, maximum of 255 (which the joystick *must* be able to reach, no problem if
 182it sometimes reports more, but it must be able to always reach the min and
 183max values), with noise in the data up to +- 4, and with a center flat
 184position of size 8.
 185
 186If you don't need absfuzz and absflat, you can set them to zero, which mean
 187that the thing is precise and always returns to exactly the center position
 188(if it has any).
 189
 1901.4 The void *private field
 191~~~~~~~~~~~~~~~~~~~~~~~~~~~
 192
 193This field in the input structure can be used to point to any private data
 194structures in the input device driver, in case the driver handles more than
 195one device. You'll need it in the open and close callbacks.
 196
 1971.5 NBITS(), LONG(), BIT()
 198~~~~~~~~~~~~~~~~~~~~~~~~~~
 199
 200These three macros frin input.h help some bitfield computations:
 201
 202        NBITS(x) - returns the length of a bitfield array in longs for x bits
 203        LONG(x)  - returns the index in the array in longs for bit x
 204        BIT(x)   - returns the indes in a long for bit x
 205
 2061.6 The number, id* and name fields
 207~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 208
 209The dev->number is assigned by the input system to the input device when it
 210is registered. It has no use except for identifying the device to the user
 211in system messages.
 212
 213The dev->name should be set before registering the input device by the input
 214device driver. It's a string like 'Generic button device' containing an
 215user friendly name of the device.
 216
 217The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID
 218of the device. The bus IDs are defined in input.h. The vendor and device ids
 219are defined in pci_ids.h, usb_ids.h and similar include files. These fields
 220should be set by the input device driver before registering it.
 221
 222The idtype field can be used for specific information for the input device
 223driver.
 224
 225The id and name fields can be passed to userland via the evdev interface.
 226
 2271.7 The keycode, keycodemax, keycodesize fields
 228~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 229
 230These two fields will be used for any inpur devices that report their data
 231as scancodes. If not all scancodes can be known by autodetection, they may
 232need to be set by userland utilities. The keycode array then is an array
 233used to map from scancodes to input system keycodes. The keycode max will
 234contain the size of the array and keycodesize the size of each entry in it
 235(in bytes).
 236
 2371.8 Key autorepeat
 238~~~~~~~~~~~~~~~~~~
 239
 240... is simple. It is handled by the input.c module. Hardware autorepeat is
 241not used, because it's not present in many devices and even where it is
 242present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable
 243autorepeat for your device, just set EV_REP in dev->evbit. All will be
 244handled by the input system.
 245
 2461.9 Other event types, handling output events
 247~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 248
 249The other event types up to now are:
 250
 251EV_LED - used for the keyboad LEDs.
 252EV_SND - used for keyboard beeps.
 253
 254They are very similar to for example key events, but they go in the other
 255direction - from the system to the input device driver. If your input device
 256driver can handle these events, it has to set the respective bits in evbit,
 257*and* also the callback routine:
 258
 259        button_dev.event = button_event;
 260
 261int button_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);
 262{
 263        if (type == EV_SND && code == EV_BELL) {
 264                outb(value, BUTTON_BELL);
 265                return 0;
 266        }
 267        return -1;
 268}
 269
 270This callback routine can be called from an interrupt or a BH (although that
 271isn't a rule), and thus must not sleep, and must not take too long to finish.
 272
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