1/* 2 * Copyright 2005 Nicolai Haehnle et al. 3 * Copyright 2008 Advanced Micro Devices, Inc. 4 * Copyright 2009 Jerome Glisse. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included in 14 * all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: Nicolai Haehnle 25 * Jerome Glisse 26 */ 27#ifndef _R300_REG_H_ 28#define _R300_REG_H_ 29 30#define R300_SURF_TILE_MACRO (1<<16) 31#define R300_SURF_TILE_MICRO (2<<16) 32#define R300_SURF_TILE_BOTH (3<<16) 33 34 35#define R300_MC_INIT_MISC_LAT_TIMER 0x180 36# define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0 37# define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4 38# define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8 39# define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12 40# define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16 41# define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20 42# define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24 43# define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28 44 45#define R300_MC_INIT_GFX_LAT_TIMER 0x154 46# define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0 47# define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4 48# define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8 49# define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12 50# define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16 51# define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20 52# define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24 53# define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28 54 55/* 56 * This file contains registers and constants for the R300. They have been 57 * found mostly by examining command buffers captured using glxtest, as well 58 * as by extrapolating some known registers and constants from the R200. 59 * I am fairly certain that they are correct unless stated otherwise 60 * in comments. 61 */ 62 63#define R300_SE_VPORT_XSCALE 0x1D98 64#define R300_SE_VPORT_XOFFSET 0x1D9C 65#define R300_SE_VPORT_YSCALE 0x1DA0 66#define R300_SE_VPORT_YOFFSET 0x1DA4 67#define R300_SE_VPORT_ZSCALE 0x1DA8 68#define R300_SE_VPORT_ZOFFSET 0x1DAC 69 70 71/* 72 * Vertex Array Processing (VAP) Control 73 * Stolen from r200 code from Christoph Brill (It's a guess!) 74 */ 75#define R300_VAP_CNTL 0x2080 76 77/* This register is written directly and also starts data section 78 * in many 3d CP_PACKET3's 79 */ 80#define R300_VAP_VF_CNTL 0x2084 81# define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0 82# define R300_VAP_VF_CNTL__PRIM_NONE (0<<0) 83# define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0) 84# define R300_VAP_VF_CNTL__PRIM_LINES (2<<0) 85# define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0) 86# define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0) 87# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0) 88# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0) 89# define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0) 90# define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0) 91# define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0) 92# define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0) 93 94# define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4 95 /* State based - direct writes to registers trigger vertex 96 generation */ 97# define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4) 98# define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4) 99# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4) 100# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4) 101 102 /* I don't think I saw these three used.. */ 103# define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6 104# define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9 105# define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10 106 107 /* index size - when not set the indices are assumed to be 16 bit */ 108# define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11) 109 /* number of vertices */ 110# define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16 111 112/* BEGIN: Wild guesses */ 113#define R300_VAP_OUTPUT_VTX_FMT_0 0x2090 114# define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0) 115# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1) 116# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */ 117# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */ 118# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */ 119# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */ 120 121#define R300_VAP_OUTPUT_VTX_FMT_1 0x2094 122 /* each of the following is 3 bits wide, specifies number 123 of components */ 124# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 125# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 126# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 127# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 128# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 129# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 130# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 131# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 132/* END: Wild guesses */ 133 134#define R300_SE_VTE_CNTL 0x20b0 135# define R300_VPORT_X_SCALE_ENA 0x00000001 136# define R300_VPORT_X_OFFSET_ENA 0x00000002 137# define R300_VPORT_Y_SCALE_ENA 0x00000004 138# define R300_VPORT_Y_OFFSET_ENA 0x00000008 139# define R300_VPORT_Z_SCALE_ENA 0x00000010 140# define R300_VPORT_Z_OFFSET_ENA 0x00000020 141# define R300_VTX_XY_FMT 0x00000100 142# define R300_VTX_Z_FMT 0x00000200 143# define R300_VTX_W0_FMT 0x00000400 144# define R300_VTX_W0_NORMALIZE 0x00000800 145# define R300_VTX_ST_DENORMALIZED 0x00001000 146 147/* BEGIN: Vertex data assembly - lots of uncertainties */ 148 149/* gap */ 150 151#define R300_VAP_CNTL_STATUS 0x2140 152# define R300_VC_NO_SWAP (0 << 0) 153# define R300_VC_16BIT_SWAP (1 << 0) 154# define R300_VC_32BIT_SWAP (2 << 0) 155# define R300_VAP_TCL_BYPASS (1 << 8) 156 157/* gap */ 158 159/* Where do we get our vertex data? 160 * 161 * Vertex data either comes either from immediate mode registers or from 162 * vertex arrays. 163 * There appears to be no mixed mode (though we can force the pitch of 164 * vertex arrays to 0, effectively reusing the same element over and over 165 * again). 166 * 167 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure 168 * if these registers influence vertex array processing. 169 * 170 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3. 171 * 172 * In both cases, vertex attributes are then passed through INPUT_ROUTE. 173 * 174 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data 175 * into the vertex processor's input registers. 176 * The first word routes the first input, the second word the second, etc. 177 * The corresponding input is routed into the register with the given index. 178 * The list is ended by a word with INPUT_ROUTE_END set. 179 * 180 * Always set COMPONENTS_4 in immediate mode. 181 */ 182 183#define R300_VAP_INPUT_ROUTE_0_0 0x2150 184# define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0) 185# define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0) 186# define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0) 187# define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0) 188# define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */ 189# define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8 190# define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */ 191# define R300_VAP_INPUT_ROUTE_END (1 << 13) 192# define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */ 193# define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */ 194# define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */ 195# define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */ 196#define R300_VAP_INPUT_ROUTE_0_1 0x2154 197#define R300_VAP_INPUT_ROUTE_0_2 0x2158 198#define R300_VAP_INPUT_ROUTE_0_3 0x215C 199#define R300_VAP_INPUT_ROUTE_0_4 0x2160 200#define R300_VAP_INPUT_ROUTE_0_5 0x2164 201#define R300_VAP_INPUT_ROUTE_0_6 0x2168 202#define R300_VAP_INPUT_ROUTE_0_7 0x216C 203 204/* gap */ 205 206/* Notes: 207 * - always set up to produce at least two attributes: 208 * if vertex program uses only position, fglrx will set normal, too 209 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal. 210 */ 211#define R300_VAP_INPUT_CNTL_0 0x2180 212# define R300_INPUT_CNTL_0_COLOR 0x00000001 213#define R300_VAP_INPUT_CNTL_1 0x2184 214# define R300_INPUT_CNTL_POS 0x00000001 215# define R300_INPUT_CNTL_NORMAL 0x00000002 216# define R300_INPUT_CNTL_COLOR 0x00000004 217# define R300_INPUT_CNTL_TC0 0x00000400 218# define R300_INPUT_CNTL_TC1 0x00000800 219# define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */ 220# define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */ 221# define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */ 222# define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */ 223# define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */ 224# define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */ 225 226/* gap */ 227 228/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0 229 * are set to a swizzling bit pattern, other words are 0. 230 * 231 * In immediate mode, the pattern is always set to xyzw. In vertex array 232 * mode, the swizzling pattern is e.g. used to set zw components in texture 233 * coordinates with only tweo components. 234 */ 235#define R300_VAP_INPUT_ROUTE_1_0 0x21E0 236# define R300_INPUT_ROUTE_SELECT_X 0 237# define R300_INPUT_ROUTE_SELECT_Y 1 238# define R300_INPUT_ROUTE_SELECT_Z 2 239# define R300_INPUT_ROUTE_SELECT_W 3 240# define R300_INPUT_ROUTE_SELECT_ZERO 4 241# define R300_INPUT_ROUTE_SELECT_ONE 5 242# define R300_INPUT_ROUTE_SELECT_MASK 7 243# define R300_INPUT_ROUTE_X_SHIFT 0 244# define R300_INPUT_ROUTE_Y_SHIFT 3 245# define R300_INPUT_ROUTE_Z_SHIFT 6 246# define R300_INPUT_ROUTE_W_SHIFT 9 247# define R300_INPUT_ROUTE_ENABLE (15 << 12) 248#define R300_VAP_INPUT_ROUTE_1_1 0x21E4 249#define R300_VAP_INPUT_ROUTE_1_2 0x21E8 250#define R300_VAP_INPUT_ROUTE_1_3 0x21EC 251#define R300_VAP_INPUT_ROUTE_1_4 0x21F0 252#define R300_VAP_INPUT_ROUTE_1_5 0x21F4 253#define R300_VAP_INPUT_ROUTE_1_6 0x21F8 254#define R300_VAP_INPUT_ROUTE_1_7 0x21FC 255 256/* END: Vertex data assembly */ 257 258/* gap */ 259 260/* BEGIN: Upload vertex program and data */ 261 262/* 263 * The programmable vertex shader unit has a memory bank of unknown size 264 * that can be written to in 16 byte units by writing the address into 265 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs). 266 * 267 * Pointers into the memory bank are always in multiples of 16 bytes. 268 * 269 * The memory bank is divided into areas with fixed meaning. 270 * 271 * Starting at address UPLOAD_PROGRAM: Vertex program instructions. 272 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB), 273 * whereas the difference between known addresses suggests size 512. 274 * 275 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters. 276 * Native reported limits and the VPI layout suggest size 256, whereas 277 * difference between known addresses suggests size 512. 278 * 279 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the 280 * floating point pointsize. The exact purpose of this state is uncertain, 281 * as there is also the R300_RE_POINTSIZE register. 282 * 283 * Multiple vertex programs and parameter sets can be loaded at once, 284 * which could explain the size discrepancy. 285 */ 286#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200 287# define R300_PVS_UPLOAD_PROGRAM 0x00000000 288# define R300_PVS_UPLOAD_PARAMETERS 0x00000200 289# define R300_PVS_UPLOAD_POINTSIZE 0x00000406 290 291/* gap */ 292 293#define R300_VAP_PVS_UPLOAD_DATA 0x2208 294 295/* END: Upload vertex program and data */ 296 297/* gap */ 298 299/* I do not know the purpose of this register. However, I do know that 300 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL 301 * for normal rendering. 302 */ 303#define R300_VAP_UNKNOWN_221C 0x221C 304# define R300_221C_NORMAL 0x00000000 305# define R300_221C_CLEAR 0x0001C000 306 307/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first 308 * plane is per-pixel and the second plane is per-vertex. 309 * 310 * This was determined by experimentation alone but I believe it is correct. 311 * 312 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest. 313 */ 314#define R300_VAP_CLIP_X_0 0x2220 315#define R300_VAP_CLIP_X_1 0x2224 316#define R300_VAP_CLIP_Y_0 0x2228 317#define R300_VAP_CLIP_Y_1 0x2230 318 319/* gap */ 320 321/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between 322 * rendering commands and overwriting vertex program parameters. 323 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and 324 * avoids bugs caused by still running shaders reading bad data from memory. 325 */ 326#define R300_VAP_PVS_STATE_FLUSH_REG 0x2284 327 328/* Absolutely no clue what this register is about. */ 329#define R300_VAP_UNKNOWN_2288 0x2288 330# define R300_2288_R300 0x00750000 /* -- nh */ 331# define R300_2288_RV350 0x0000FFFF /* -- Vladimir */ 332 333/* gap */ 334 335/* Addresses are relative to the vertex program instruction area of the 336 * memory bank. PROGRAM_END points to the last instruction of the active 337 * program 338 * 339 * The meaning of the two UNKNOWN fields is obviously not known. However, 340 * experiments so far have shown that both *must* point to an instruction 341 * inside the vertex program, otherwise the GPU locks up. 342 * 343 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and 344 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to 345 * position takes place. 346 * 347 * Most likely this is used to ignore rest of the program in cases 348 * where group of verts arent visible. For some reason this "section" 349 * is sometimes accepted other instruction that have no relationship with 350 * position calculations. 351 */ 352#define R300_VAP_PVS_CNTL_1 0x22D0 353# define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0 354# define R300_PVS_CNTL_1_POS_END_SHIFT 10 355# define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20 356/* Addresses are relative the the vertex program parameters area. */ 357#define R300_VAP_PVS_CNTL_2 0x22D4 358# define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0 359# define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16 360#define R300_VAP_PVS_CNTL_3 0x22D8 361# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10 362# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0 363 364/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for 365 * immediate vertices 366 */ 367#define R300_VAP_VTX_COLOR_R 0x2464 368#define R300_VAP_VTX_COLOR_G 0x2468 369#define R300_VAP_VTX_COLOR_B 0x246C 370#define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */ 371#define R300_VAP_VTX_POS_0_Y_1 0x2494 372#define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */ 373#define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */ 374#define R300_VAP_VTX_POS_0_Y_2 0x24A4 375#define R300_VAP_VTX_POS_0_Z_2 0x24A8 376/* write 0 to indicate end of packet? */ 377#define R300_VAP_VTX_END_OF_PKT 0x24AC 378 379/* gap */ 380 381/* These are values from r300_reg/r300_reg.h - they are known to be correct 382 * and are here so we can use one register file instead of several 383 * - Vladimir 384 */ 385#define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000 386# define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0) 387# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1) 388# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2) 389# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3) 390# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4) 391# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5) 392# define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16) 393 394#define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004 395 /* each of the following is 3 bits wide, specifies number 396 of components */ 397# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 398# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 399# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 400# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 401# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 402# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 403# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 404# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 405 406/* UNK30 seems to enables point to quad transformation on textures 407 * (or something closely related to that). 408 * This bit is rather fatal at the time being due to lackings at pixel 409 * shader side 410 */ 411#define R300_GB_ENABLE 0x4008 412# define R300_GB_POINT_STUFF_ENABLE (1<<0) 413# define R300_GB_LINE_STUFF_ENABLE (1<<1) 414# define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2) 415# define R300_GB_STENCIL_AUTO_ENABLE (1<<4) 416# define R300_GB_UNK31 (1<<31) 417 /* each of the following is 2 bits wide */ 418#define R300_GB_TEX_REPLICATE 0 419#define R300_GB_TEX_ST 1 420#define R300_GB_TEX_STR 2 421# define R300_GB_TEX0_SOURCE_SHIFT 16 422# define R300_GB_TEX1_SOURCE_SHIFT 18 423# define R300_GB_TEX2_SOURCE_SHIFT 20 424# define R300_GB_TEX3_SOURCE_SHIFT 22 425# define R300_GB_TEX4_SOURCE_SHIFT 24 426# define R300_GB_TEX5_SOURCE_SHIFT 26 427# define R300_GB_TEX6_SOURCE_SHIFT 28 428# define R300_GB_TEX7_SOURCE_SHIFT 30 429 430/* MSPOS - positions for multisample antialiasing (?) */ 431#define R300_GB_MSPOS0 0x4010 432 /* shifts - each of the fields is 4 bits */ 433# define R300_GB_MSPOS0__MS_X0_SHIFT 0 434# define R300_GB_MSPOS0__MS_Y0_SHIFT 4 435# define R300_GB_MSPOS0__MS_X1_SHIFT 8 436# define R300_GB_MSPOS0__MS_Y1_SHIFT 12 437# define R300_GB_MSPOS0__MS_X2_SHIFT 16 438# define R300_GB_MSPOS0__MS_Y2_SHIFT 20 439# define R300_GB_MSPOS0__MSBD0_Y 24 440# define R300_GB_MSPOS0__MSBD0_X 28 441 442#define R300_GB_MSPOS1 0x4014 443# define R300_GB_MSPOS1__MS_X3_SHIFT 0 444# define R300_GB_MSPOS1__MS_Y3_SHIFT 4 445# define R300_GB_MSPOS1__MS_X4_SHIFT 8 446# define R300_GB_MSPOS1__MS_Y4_SHIFT 12 447# define R300_GB_MSPOS1__MS_X5_SHIFT 16 448# define R300_GB_MSPOS1__MS_Y5_SHIFT 20 449# define R300_GB_MSPOS1__MSBD1 24 450 451 452#define R300_GB_TILE_CONFIG 0x4018 453# define R300_GB_TILE_ENABLE (1<<0) 454# define R300_GB_TILE_PIPE_COUNT_RV300 0 455# define R300_GB_TILE_PIPE_COUNT_R300 (3<<1) 456# define R300_GB_TILE_PIPE_COUNT_R420 (7<<1) 457# define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1) 458# define R300_GB_TILE_SIZE_8 0 459# define R300_GB_TILE_SIZE_16 (1<<4) 460# define R300_GB_TILE_SIZE_32 (2<<4) 461# define R300_GB_SUPER_SIZE_1 (0<<6) 462# define R300_GB_SUPER_SIZE_2 (1<<6) 463# define R300_GB_SUPER_SIZE_4 (2<<6) 464# define R300_GB_SUPER_SIZE_8 (3<<6) 465# define R300_GB_SUPER_SIZE_16 (4<<6) 466# define R300_GB_SUPER_SIZE_32 (5<<6) 467# define R300_GB_SUPER_SIZE_64 (6<<6) 468# define R300_GB_SUPER_SIZE_128 (7<<6) 469# define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */ 470# define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */ 471# define R300_GB_SUPER_TILE_A 0 472# define R300_GB_SUPER_TILE_B (1<<15) 473# define R300_GB_SUBPIXEL_1_12 0 474# define R300_GB_SUBPIXEL_1_16 (1<<16) 475 476#define R300_GB_FIFO_SIZE 0x4024 477 /* each of the following is 2 bits wide */ 478#define R300_GB_FIFO_SIZE_32 0 479#define R300_GB_FIFO_SIZE_64 1 480#define R300_GB_FIFO_SIZE_128 2 481#define R300_GB_FIFO_SIZE_256 3 482# define R300_SC_IFIFO_SIZE_SHIFT 0 483# define R300_SC_TZFIFO_SIZE_SHIFT 2 484# define R300_SC_BFIFO_SIZE_SHIFT 4 485 486# define R300_US_OFIFO_SIZE_SHIFT 12 487# define R300_US_WFIFO_SIZE_SHIFT 14 488 /* the following use the same constants as above, but meaning is 489 is times 2 (i.e. instead of 32 words it means 64 */ 490# define R300_RS_TFIFO_SIZE_SHIFT 6 491# define R300_RS_CFIFO_SIZE_SHIFT 8 492# define R300_US_RAM_SIZE_SHIFT 10 493 /* watermarks, 3 bits wide */ 494# define R300_RS_HIGHWATER_COL_SHIFT 16 495# define R300_RS_HIGHWATER_TEX_SHIFT 19 496# define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */ 497# define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24 498 499#define R300_GB_SELECT 0x401C 500# define R300_GB_FOG_SELECT_C0A 0 501# define R300_GB_FOG_SELECT_C1A 1 502# define R300_GB_FOG_SELECT_C2A 2 503# define R300_GB_FOG_SELECT_C3A 3 504# define R300_GB_FOG_SELECT_1_1_W 4 505# define R300_GB_FOG_SELECT_Z 5 506# define R300_GB_DEPTH_SELECT_Z 0 507# define R300_GB_DEPTH_SELECT_1_1_W (1<<3) 508# define R300_GB_W_SELECT_1_W 0 509# define R300_GB_W_SELECT_1 (1<<4) 510 511#define R300_GB_AA_CONFIG 0x4020 512# define R300_AA_DISABLE 0x00 513# define R300_AA_ENABLE 0x01 514# define R300_AA_SUBSAMPLES_2 0 515# define R300_AA_SUBSAMPLES_3 (1<<1) 516# define R300_AA_SUBSAMPLES_4 (2<<1) 517# define R300_AA_SUBSAMPLES_6 (3<<1) 518 519/* gap */ 520 521/* Zero to flush caches. */ 522#define R300_TX_INVALTAGS 0x4100 523#define R300_TX_FLUSH 0x0 524 525/* The upper enable bits are guessed, based on fglrx reported limits. */ 526#define R300_TX_ENABLE 0x4104 527# define R300_TX_ENABLE_0 (1 << 0) 528# define R300_TX_ENABLE_1 (1 << 1) 529# define R300_TX_ENABLE_2 (1 << 2) 530# define R300_TX_ENABLE_3 (1 << 3) 531# define R300_TX_ENABLE_4 (1 << 4) 532# define R300_TX_ENABLE_5 (1 << 5) 533# define R300_TX_ENABLE_6 (1 << 6) 534# define R300_TX_ENABLE_7 (1 << 7) 535# define R300_TX_ENABLE_8 (1 << 8) 536# define R300_TX_ENABLE_9 (1 << 9) 537# define R300_TX_ENABLE_10 (1 << 10) 538# define R300_TX_ENABLE_11 (1 << 11) 539# define R300_TX_ENABLE_12 (1 << 12) 540# define R300_TX_ENABLE_13 (1 << 13) 541# define R300_TX_ENABLE_14 (1 << 14) 542# define R300_TX_ENABLE_15 (1 << 15) 543 544/* The pointsize is given in multiples of 6. The pointsize can be 545 * enormous: Clear() renders a single point that fills the entire 546 * framebuffer. 547 */ 548#define R300_RE_POINTSIZE 0x421C 549# define R300_POINTSIZE_Y_SHIFT 0 550# define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */ 551# define R300_POINTSIZE_X_SHIFT 16 552# define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */ 553# define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6) 554 555/* The line width is given in multiples of 6. 556 * In default mode lines are classified as vertical lines. 557 * HO: horizontal 558 * VE: vertical or horizontal 559 * HO & VE: no classification 560 */ 561#define R300_RE_LINE_CNT 0x4234 562# define R300_LINESIZE_SHIFT 0 563# define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */ 564# define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6) 565# define R300_LINE_CNT_HO (1 << 16) 566# define R300_LINE_CNT_VE (1 << 17) 567 568/* Some sort of scale or clamp value for texcoordless textures. */ 569#define R300_RE_UNK4238 0x4238 570 571/* Something shade related */ 572#define R300_RE_SHADE 0x4274 573 574#define R300_RE_SHADE_MODEL 0x4278 575# define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa 576# define R300_RE_SHADE_MODEL_FLAT 0x39595 577 578/* Dangerous */ 579#define R300_RE_POLYGON_MODE 0x4288 580# define R300_PM_ENABLED (1 << 0) 581# define R300_PM_FRONT_POINT (0 << 0) 582# define R300_PM_BACK_POINT (0 << 0) 583# define R300_PM_FRONT_LINE (1 << 4) 584# define R300_PM_FRONT_FILL (1 << 5) 585# define R300_PM_BACK_LINE (1 << 7) 586# define R300_PM_BACK_FILL (1 << 8) 587 588/* Fog parameters */ 589#define R300_RE_FOG_SCALE 0x4294 590#define R300_RE_FOG_START 0x4298 591 592/* Not sure why there are duplicate of factor and constant values. 593 * My best guess so far is that there are separate zbiases for test and write. 594 * Ordering might be wrong. 595 * Some of the tests indicate that fgl has a fallback implementation of zbias 596 * via pixel shaders. 597 */ 598#define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */ 599#define R300_RE_ZBIAS_T_FACTOR 0x42A4 600#define R300_RE_ZBIAS_T_CONSTANT 0x42A8 601#define R300_RE_ZBIAS_W_FACTOR 0x42AC 602#define R300_RE_ZBIAS_W_CONSTANT 0x42B0 603 604/* This register needs to be set to (1<<1) for RV350 to correctly 605 * perform depth test (see --vb-triangles in r300_demo) 606 * Don't know about other chips. - Vladimir 607 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on. 608 * My guess is that there are two bits for each zbias primitive 609 * (FILL, LINE, POINT). 610 * One to enable depth test and one for depth write. 611 * Yet this doesnt explain why depth writes work ... 612 */ 613#define R300_RE_OCCLUSION_CNTL 0x42B4 614# define R300_OCCLUSION_ON (1<<1) 615 616#define R300_RE_CULL_CNTL 0x42B8 617# define R300_CULL_FRONT (1 << 0) 618# define R300_CULL_BACK (1 << 1) 619# define R300_FRONT_FACE_CCW (0 << 2) 620# define R300_FRONT_FACE_CW (1 << 2) 621 622 623/* BEGIN: Rasterization / Interpolators - many guesses */ 624 625/* 0_UNKNOWN_18 has always been set except for clear operations. 626 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends 627 * on the vertex program, *not* the fragment program) 628 */ 629#define R300_RS_CNTL_0 0x4300 630# define R300_RS_CNTL_TC_CNT_SHIFT 2 631# define R300_RS_CNTL_TC_CNT_MASK (7 << 2) 632 /* number of color interpolators used */ 633# define R300_RS_CNTL_CI_CNT_SHIFT 7 634# define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18) 635 /* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n 636 register. */ 637#define R300_RS_CNTL_1 0x4304 638 639/* gap */ 640 641/* Only used for texture coordinates. 642 * Use the source field to route texture coordinate input from the 643 * vertex program to the desired interpolator. Note that the source 644 * field is relative to the outputs the vertex program *actually* 645 * writes. If a vertex program only writes texcoord[1], this will 646 * be source index 0. 647 * Set INTERP_USED on all interpolators that produce data used by 648 * the fragment program. INTERP_USED looks like a swizzling mask, 649 * but I haven't seen it used that way. 650 * 651 * Note: The _UNKNOWN constants are always set in their respective 652 * register. I don't know if this is necessary. 653 */ 654#define R300_RS_INTERP_0 0x4310 655#define R300_RS_INTERP_1 0x4314 656# define R300_RS_INTERP_1_UNKNOWN 0x40 657#define R300_RS_INTERP_2 0x4318 658# define R300_RS_INTERP_2_UNKNOWN 0x80 659#define R300_RS_INTERP_3 0x431C 660# define R300_RS_INTERP_3_UNKNOWN 0xC0 661#define R300_RS_INTERP_4 0x4320 662#define R300_RS_INTERP_5 0x4324 663#define R300_RS_INTERP_6 0x4328 664#define R300_RS_INTERP_7 0x432C 665# define R300_RS_INTERP_SRC_SHIFT 2 666# define R300_RS_INTERP_SRC_MASK (7 << 2) 667# define R300_RS_INTERP_USED 0x00D10000 668 669/* These DWORDs control how vertex data is routed into fragment program 670 * registers, after interpolators. 671 */ 672#define R300_RS_ROUTE_0 0x4330 673#define R300_RS_ROUTE_1 0x4334 674#define R300_RS_ROUTE_2 0x4338 675#define R300_RS_ROUTE_3 0x433C /* GUESS */ 676#define R300_RS_ROUTE_4 0x4340 /* GUESS */ 677#define R300_RS_ROUTE_5 0x4344 /* GUESS */ 678#define R300_RS_ROUTE_6 0x4348 /* GUESS */ 679#define R300_RS_ROUTE_7 0x434C /* GUESS */ 680# define R300_RS_ROUTE_SOURCE_INTERP_0 0 681# define R300_RS_ROUTE_SOURCE_INTERP_1 1 682# define R300_RS_ROUTE_SOURCE_INTERP_2 2 683# define R300_RS_ROUTE_SOURCE_INTERP_3 3 684# define R300_RS_ROUTE_SOURCE_INTERP_4 4 685# define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */ 686# define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */ 687# define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */ 688# define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */ 689# define R300_RS_ROUTE_DEST_SHIFT 6 690# define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */ 691 692/* Special handling for color: When the fragment program uses color, 693 * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the 694 * color register index. 695 * 696 * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any 697 * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state. 698 * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly 699 * correct or not. - Oliver. 700 */ 701# define R300_RS_ROUTE_0_COLOR (1 << 14) 702# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17 703# define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */ 704/* As above, but for secondary color */ 705# define R300_RS_ROUTE_1_COLOR1 (1 << 14) 706# define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17 707# define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17) 708# define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11) 709/* END: Rasterization / Interpolators - many guesses */ 710 711/* Hierarchical Z Enable */ 712#define R300_SC_HYPERZ 0x43a4 713# define R300_SC_HYPERZ_DISABLE (0 << 0) 714# define R300_SC_HYPERZ_ENABLE (1 << 0) 715# define R300_SC_HYPERZ_MIN (0 << 1) 716# define R300_SC_HYPERZ_MAX (1 << 1) 717# define R300_SC_HYPERZ_ADJ_256 (0 << 2) 718# define R300_SC_HYPERZ_ADJ_128 (1 << 2) 719# define R300_SC_HYPERZ_ADJ_64 (2 << 2) 720# define R300_SC_HYPERZ_ADJ_32 (3 << 2) 721# define R300_SC_HYPERZ_ADJ_16 (4 << 2) 722# define R300_SC_HYPERZ_ADJ_8 (5 << 2) 723# define R300_SC_HYPERZ_ADJ_4 (6 << 2) 724# define R300_SC_HYPERZ_ADJ_2 (7 << 2) 725# define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5) 726# define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5) 727# define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6) 728# define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6) 729 730#define R300_SC_EDGERULE 0x43a8 731 732/* BEGIN: Scissors and cliprects */ 733 734/* There are four clipping rectangles. Their corner coordinates are inclusive. 735 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending 736 * on whether the pixel is inside cliprects 0-3, respectively. For example, 737 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned 738 * the number 3 (binary 0011). 739 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set, 740 * the pixel is rasterized. 741 * 742 * In addition to this, there is a scissors rectangle. Only pixels inside the 743 * scissors rectangle are drawn. (coordinates are inclusive) 744 * 745 * For some reason, the top-left corner of the framebuffer is at (1440, 1440) 746 * for the purpose of clipping and scissors. 747 */ 748#define R300_RE_CLIPRECT_TL_0 0x43B0 749#define R300_RE_CLIPRECT_BR_0 0x43B4 750#define R300_RE_CLIPRECT_TL_1 0x43B8 751#define R300_RE_CLIPRECT_BR_1 0x43BC 752#define R300_RE_CLIPRECT_TL_2 0x43C0 753#define R300_RE_CLIPRECT_BR_2 0x43C4 754#define R300_RE_CLIPRECT_TL_3 0x43C8 755#define R300_RE_CLIPRECT_BR_3 0x43CC 756# define R300_CLIPRECT_OFFSET 1440 757# define R300_CLIPRECT_MASK 0x1FFF 758# define R300_CLIPRECT_X_SHIFT 0 759# define R300_CLIPRECT_X_MASK (0x1FFF << 0) 760# define R300_CLIPRECT_Y_SHIFT 13 761# define R300_CLIPRECT_Y_MASK (0x1FFF << 13) 762#define R300_RE_CLIPRECT_CNTL 0x43D0 763# define R300_CLIP_OUT (1 << 0) 764# define R300_CLIP_0 (1 << 1) 765# define R300_CLIP_1 (1 << 2) 766# define R300_CLIP_10 (1 << 3) 767# define R300_CLIP_2 (1 << 4) 768# define R300_CLIP_20 (1 << 5) 769# define R300_CLIP_21 (1 << 6) 770# define R300_CLIP_210 (1 << 7) 771# define R300_CLIP_3 (1 << 8) 772# define R300_CLIP_30 (1 << 9) 773# define R300_CLIP_31 (1 << 10) 774# define R300_CLIP_310 (1 << 11) 775# define R300_CLIP_32 (1 << 12) 776# define R300_CLIP_320 (1 << 13) 777# define R300_CLIP_321 (1 << 14) 778# define R300_CLIP_3210 (1 << 15) 779 780/* gap */ 781 782#define R300_RE_SCISSORS_TL 0x43E0 783#define R300_RE_SCISSORS_BR 0x43E4 784# define R300_SCISSORS_OFFSET 1440 785# define R300_SCISSORS_X_SHIFT 0 786# define R300_SCISSORS_X_MASK (0x1FFF << 0) 787# define R300_SCISSORS_Y_SHIFT 13 788# define R300_SCISSORS_Y_MASK (0x1FFF << 13) 789/* END: Scissors and cliprects */ 790 791/* BEGIN: Texture specification */ 792 793/* 794 * The texture specification dwords are grouped by meaning and not by texture 795 * unit. This means that e.g. the offset for texture image unit N is found in 796 * register TX_OFFSET_0 + (4*N) 797 */ 798#define R300_TX_FILTER_0 0x4400 799# define R300_TX_REPEAT 0 800# define R300_TX_MIRRORED 1 801# define R300_TX_CLAMP 4 802# define R300_TX_CLAMP_TO_EDGE 2 803# define R300_TX_CLAMP_TO_BORDER 6 804# define R300_TX_WRAP_S_SHIFT 0 805# define R300_TX_WRAP_S_MASK (7 << 0) 806# define R300_TX_WRAP_T_SHIFT 3 807# define R300_TX_WRAP_T_MASK (7 << 3) 808# define R300_TX_WRAP_Q_SHIFT 6 809# define R300_TX_WRAP_Q_MASK (7 << 6) 810# define R300_TX_MAG_FILTER_NEAREST (1 << 9) 811# define R300_TX_MAG_FILTER_LINEAR (2 << 9) 812# define R300_TX_MAG_FILTER_MASK (3 << 9) 813# define R300_TX_MIN_FILTER_NEAREST (1 << 11) 814# define R300_TX_MIN_FILTER_LINEAR (2 << 11) 815# define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11) 816# define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11) 817# define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11) 818# define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11) 819 820/* NOTE: NEAREST doesnt seem to exist. 821 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all 822 * anisotropy modes because that would void selected mag filter 823 */ 824# define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13) 825# define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13) 826# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13) 827# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13) 828# define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) ) 829# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21) 830# define R300_TX_MAX_ANISO_2_TO_1 (2 << 21) 831# define R300_TX_MAX_ANISO_4_TO_1 (4 << 21) 832# define R300_TX_MAX_ANISO_8_TO_1 (6 << 21) 833# define R300_TX_MAX_ANISO_16_TO_1 (8 << 21) 834# define R300_TX_MAX_ANISO_MASK (14 << 21) 835 836#define R300_TX_FILTER1_0 0x4440 837# define R300_CHROMA_KEY_MODE_DISABLE 0 838# define R300_CHROMA_KEY_FORCE 1 839# define R300_CHROMA_KEY_BLEND 2 840# define R300_MC_ROUND_NORMAL (0<<2) 841# define R300_MC_ROUND_MPEG4 (1<<2) 842# define R300_LOD_BIAS_MASK 0x1fff 843# define R300_EDGE_ANISO_EDGE_DIAG (0<<13) 844# define R300_EDGE_ANISO_EDGE_ONLY (1<<13) 845# define R300_MC_COORD_TRUNCATE_DISABLE (0<<14) 846# define R300_MC_COORD_TRUNCATE_MPEG (1<<14) 847# define R300_TX_TRI_PERF_0_8 (0<<15) 848# define R300_TX_TRI_PERF_1_8 (1<<15) 849# define R300_TX_TRI_PERF_1_4 (2<<15) 850# define R300_TX_TRI_PERF_3_8 (3<<15) 851# define R300_ANISO_THRESHOLD_MASK (7<<17) 852 853#define R300_TX_SIZE_0 0x4480 854# define R300_TX_WIDTHMASK_SHIFT 0 855# define R300_TX_WIDTHMASK_MASK (2047 << 0) 856# define R300_TX_HEIGHTMASK_SHIFT 11 857# define R300_TX_HEIGHTMASK_MASK (2047 << 11) 858# define R300_TX_UNK23 (1 << 23) 859# define R300_TX_MAX_MIP_LEVEL_SHIFT 26 860# define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26) 861# define R300_TX_SIZE_PROJECTED (1<<30) 862# define R300_TX_SIZE_TXPITCH_EN (1<<31) 863#define R300_TX_FORMAT_0 0x44C0 864 /* The interpretation of the format word by Wladimir van der Laan */ 865 /* The X, Y, Z and W refer to the layout of the components. 866 They are given meanings as R, G, B and Alpha by the swizzle 867 specification */ 868# define R300_TX_FORMAT_X8 0x0 869# define R300_TX_FORMAT_X16 0x1 870# define R300_TX_FORMAT_Y4X4 0x2 871# define R300_TX_FORMAT_Y8X8 0x3 872# define R300_TX_FORMAT_Y16X16 0x4 873# define R300_TX_FORMAT_Z3Y3X2 0x5 874# define R300_TX_FORMAT_Z5Y6X5 0x6 875# define R300_TX_FORMAT_Z6Y5X5 0x7 876# define R300_TX_FORMAT_Z11Y11X10 0x8 877# define R300_TX_FORMAT_Z10Y11X11 0x9 878# define R300_TX_FORMAT_W4Z4Y4X4 0xA 879# define R300_TX_FORMAT_W1Z5Y5X5 0xB 880# define R300_TX_FORMAT_W8Z8Y8X8 0xC 881# define R300_TX_FORMAT_W2Z10Y10X10 0xD 882# define R300_TX_FORMAT_W16Z16Y16X16 0xE 883# define R300_TX_FORMAT_DXT1 0xF 884# define R300_TX_FORMAT_DXT3 0x10 885# define R300_TX_FORMAT_DXT5 0x11 886# define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */ 887# define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */ 888# define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */ 889# define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */ 890 /* 0x16 - some 16 bit green format.. ?? */ 891# define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */ 892# define R300_TX_FORMAT_CUBIC_MAP (1 << 26) 893 894 /* gap */ 895 /* Floating point formats */ 896 /* Note - hardware supports both 16 and 32 bit floating point */ 897# define R300_TX_FORMAT_FL_I16 0x18 898# define R300_TX_FORMAT_FL_I16A16 0x19 899# define R300_TX_FORMAT_FL_R16G16B16A16 0x1A 900# define R300_TX_FORMAT_FL_I32 0x1B 901# define R300_TX_FORMAT_FL_I32A32 0x1C 902# define R300_TX_FORMAT_FL_R32G32B32A32 0x1D 903 /* alpha modes, convenience mostly */ 904 /* if you have alpha, pick constant appropriate to the 905 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */ 906# define R300_TX_FORMAT_ALPHA_1CH 0x000 907# define R300_TX_FORMAT_ALPHA_2CH 0x200 908# define R300_TX_FORMAT_ALPHA_4CH 0x600 909# define R300_TX_FORMAT_ALPHA_NONE 0xA00 910 /* Swizzling */ 911 /* constants */ 912# define R300_TX_FORMAT_X 0 913# define R300_TX_FORMAT_Y 1 914# define R300_TX_FORMAT_Z 2 915# define R300_TX_FORMAT_W 3 916# define R300_TX_FORMAT_ZERO 4 917# define R300_TX_FORMAT_ONE 5 918 /* 2.0*Z, everything above 1.0 is set to 0.0 */ 919# define R300_TX_FORMAT_CUT_Z 6 920 /* 2.0*W, everything above 1.0 is set to 0.0 */ 921# define R300_TX_FORMAT_CUT_W 7 922 923# define R300_TX_FORMAT_B_SHIFT 18 924# define R300_TX_FORMAT_G_SHIFT 15 925# define R300_TX_FORMAT_R_SHIFT 12 926# define R300_TX_FORMAT_A_SHIFT 9 927 /* Convenience macro to take care of layout and swizzling */ 928# define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \ 929 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \ 930 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \ 931 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \ 932 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \ 933 | (R300_TX_FORMAT_##FMT) \ 934 ) 935 /* These can be ORed with result of R300_EASY_TX_FORMAT() 936 We don't really know what they do. Take values from a 937 constant color ? */ 938# define R300_TX_FORMAT_CONST_X (1<<5) 939# define R300_TX_FORMAT_CONST_Y (2<<5) 940# define R300_TX_FORMAT_CONST_Z (4<<5) 941# define R300_TX_FORMAT_CONST_W (8<<5) 942 943# define R300_TX_FORMAT_YUV_MODE 0x00800000 944 945#define R300_TX_PITCH_0 0x4500 /* obvious missing in gap */ 946#define R300_TX_OFFSET_0 0x4540 947 /* BEGIN: Guess from R200 */ 948# define R300_TXO_ENDIAN_NO_SWAP (0 << 0) 949# define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0) 950# define R300_TXO_ENDIAN_WORD_SWAP (2 << 0) 951# define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0) 952# define R300_TXO_MACRO_TILE (1 << 2) 953# define R300_TXO_MICRO_TILE (1 << 3) 954# define R300_TXO_OFFSET_MASK 0xffffffe0 955# define R300_TXO_OFFSET_SHIFT 5 956 /* END: Guess from R200 */ 957 958/* 32 bit chroma key */ 959#define R300_TX_CHROMA_KEY_0 0x4580 960/* ff00ff00 == { 0, 1.0, 0, 1.0 } */ 961#define R300_TX_BORDER_COLOR_0 0x45C0 962 963/* END: Texture specification */ 964 965/* BEGIN: Fragment program instruction set */ 966 967/* Fragment programs are written directly into register space. 968 * There are separate instruction streams for texture instructions and ALU 969 * instructions. 970 * In order to synchronize these streams, the program is divided into up 971 * to 4 nodes. Each node begins with a number of TEX operations, followed 972 * by a number of ALU operations. 973 * The first node can have zero TEX ops, all subsequent nodes must have at 974 * least 975 * one TEX ops. 976 * All nodes must have at least one ALU op. 977 * 978 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means 979 * 1 node, a value of 3 means 4 nodes. 980 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are 981 * offsets into the respective instruction streams, while *_END points to the 982 * last instruction relative to this offset. 983 */ 984#define R300_PFS_CNTL_0 0x4600 985# define R300_PFS_CNTL_LAST_NODES_SHIFT 0 986# define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0) 987# define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3) 988#define R300_PFS_CNTL_1 0x4604 989/* There is an unshifted value here which has so far always been equal to the 990 * index of the highest used temporary register. 991 */ 992#define R300_PFS_CNTL_2 0x4608 993# define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0 994# define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0) 995# define R300_PFS_CNTL_ALU_END_SHIFT 6 996# define R300_PFS_CNTL_ALU_END_MASK (63 << 6) 997# define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12 998# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */ 999# define R300_PFS_CNTL_TEX_END_SHIFT 18 1000# define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
1001 1002/* gap */ 1003 1004/* Nodes are stored backwards. The last active node is always stored in 1005 * PFS_NODE_3. 1006 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The 1007 * first node is stored in NODE_2, the second node is stored in NODE_3. 1008 * 1009 * Offsets are relative to the master offset from PFS_CNTL_2. 1010 */ 1011#define R300_PFS_NODE_0 0x4610 1012#define R300_PFS_NODE_1 0x4614 1013#define R300_PFS_NODE_2 0x4618 1014#define R300_PFS_NODE_3 0x461C 1015# define R300_PFS_NODE_ALU_OFFSET_SHIFT 0 1016# define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0) 1017# define R300_PFS_NODE_ALU_END_SHIFT 6 1018# define R300_PFS_NODE_ALU_END_MASK (63 << 6) 1019# define R300_PFS_NODE_TEX_OFFSET_SHIFT 12 1020# define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12) 1021# define R300_PFS_NODE_TEX_END_SHIFT 17 1022# define R300_PFS_NODE_TEX_END_MASK (31 << 17) 1023# define R300_PFS_NODE_OUTPUT_COLOR (1 << 22) 1024# define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23) 1025 1026/* TEX 1027 * As far as I can tell, texture instructions cannot write into output 1028 * registers directly. A subsequent ALU instruction is always necessary, 1029 * even if it's just MAD o0, r0, 1, 0 1030 */ 1031#define R300_PFS_TEXI_0 0x4620 1032# define R300_FPITX_SRC_SHIFT 0 1033# define R300_FPITX_SRC_MASK (31 << 0) 1034 /* GUESS */ 1035# define R300_FPITX_SRC_CONST (1 << 5) 1036# define R300_FPITX_DST_SHIFT 6 1037# define R300_FPITX_DST_MASK (31 << 6) 1038# define R300_FPITX_IMAGE_SHIFT 11 1039 /* GUESS based on layout and native limits */ 1040# define R300_FPITX_IMAGE_MASK (15 << 11) 1041/* Unsure if these are opcodes, or some kind of bitfield, but this is how 1042 * they were set when I checked 1043 */ 1044# define R300_FPITX_OPCODE_SHIFT 15 1045# define R300_FPITX_OP_TEX 1 1046# define R300_FPITX_OP_KIL 2 1047# define R300_FPITX_OP_TXP 3 1048# define R300_FPITX_OP_TXB 4 1049# define R300_FPITX_OPCODE_MASK (7 << 15) 1050 1051/* ALU 1052 * The ALU instructions register blocks are enumerated according to the order 1053 * in which fglrx. I assume there is space for 64 instructions, since 1054 * each block has space for a maximum of 64 DWORDs, and this matches reported 1055 * native limits. 1056 * 1057 * The basic functional block seems to be one MAD for each color and alpha, 1058 * and an adder that adds all components after the MUL. 1059 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands 1060 * - DP4: Use OUTC_DP4, OUTA_DP4 1061 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands 1062 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands 1063 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1 1064 * - CMP: If ARG2 < 0, return ARG1, else return ARG0 1065 * - FLR: use FRC+MAD 1066 * - XPD: use MAD+MAD 1067 * - SGE, SLT: use MAD+CMP 1068 * - RSQ: use ABS modifier for argument 1069 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation 1070 * (e.g. RCP) into color register 1071 * - apparently, there's no quick DST operation 1072 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2" 1073 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0" 1074 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1" 1075 * 1076 * Operand selection 1077 * First stage selects three sources from the available registers and 1078 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha). 1079 * fglrx sorts the three source fields: Registers before constants, 1080 * lower indices before higher indices; I do not know whether this is 1081 * necessary. 1082 * 1083 * fglrx fills unused sources with "read constant 0" 1084 * According to specs, you cannot select more than two different constants. 1085 * 1086 * Second stage selects the operands from the sources. This is defined in 1087 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants 1088 * zero and one. 1089 * Swizzling and negation happens in this stage, as well. 1090 * 1091 * Important: Color and alpha seem to be mostly separate, i.e. their sources 1092 * selection appears to be fully independent (the register storage is probably 1093 * physically split into a color and an alpha section). 1094 * However (because of the apparent physical split), there is some interaction 1095 * WRT swizzling. If, for example, you want to load an R component into an 1096 * Alpha operand, this R component is taken from a *color* source, not from 1097 * an alpha source. The corresponding register doesn't even have to appear in 1098 * the alpha sources list. (I hope this all makes sense to you) 1099 * 1100 * Destination selection 1101 * The destination register index is in FPI1 (color) and FPI3 (alpha) 1102 * together with enable bits. 1103 * There are separate enable bits for writing into temporary registers 1104 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* 1105 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the 1106 * same index must be used for both). 1107 * 1108 * Note: There is a special form for LRP 1109 * - Argument order is the same as in ARB_fragment_program. 1110 * - Operation is MAD 1111 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP 1112 * - Set FPI0/FPI2_SPECIAL_LRP 1113 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD 1114 */ 1115#define R300_PFS_INSTR1_0 0x46C0 1116# define R300_FPI1_SRC0C_SHIFT 0 1117# define R300_FPI1_SRC0C_MASK (31 << 0) 1118# define R300_FPI1_SRC0C_CONST (1 << 5) 1119# define R300_FPI1_SRC1C_SHIFT 6 1120# define R300_FPI1_SRC1C_MASK (31 << 6) 1121# define R300_FPI1_SRC1C_CONST (1 << 11) 1122# define R300_FPI1_SRC2C_SHIFT 12 1123# define R300_FPI1_SRC2C_MASK (31 << 12) 1124# define R300_FPI1_SRC2C_CONST (1 << 17) 1125# define R300_FPI1_SRC_MASK 0x0003ffff 1126# define R300_FPI1_DSTC_SHIFT 18 1127# define R300_FPI1_DSTC_MASK (31 << 18) 1128# define R300_FPI1_DSTC_REG_MASK_SHIFT 23 1129# define R300_FPI1_DSTC_REG_X (1 << 23) 1130# define R300_FPI1_DSTC_REG_Y (1 << 24) 1131# define R300_FPI1_DSTC_REG_Z (1 << 25) 1132# define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26 1133# define R300_FPI1_DSTC_OUTPUT_X (1 << 26) 1134# define R300_FPI1_DSTC_OUTPUT_Y (1 << 27) 1135# define R300_FPI1_DSTC_OUTPUT_Z (1 << 28) 1136 1137#define R300_PFS_INSTR3_0 0x47C0 1138# define R300_FPI3_SRC0A_SHIFT 0 1139# define R300_FPI3_SRC0A_MASK (31 << 0) 1140# define R300_FPI3_SRC0A_CONST (1 << 5) 1141# define R300_FPI3_SRC1A_SHIFT 6 1142# define R300_FPI3_SRC1A_MASK (31 << 6) 1143# define R300_FPI3_SRC1A_CONST (1 << 11) 1144# define R300_FPI3_SRC2A_SHIFT 12 1145# define R300_FPI3_SRC2A_MASK (31 << 12) 1146# define R300_FPI3_SRC2A_CONST (1 << 17) 1147# define R300_FPI3_SRC_MASK 0x0003ffff 1148# define R300_FPI3_DSTA_SHIFT 18 1149# define R300_FPI3_DSTA_MASK (31 << 18) 1150# define R300_FPI3_DSTA_REG (1 << 23) 1151# define R300_FPI3_DSTA_OUTPUT (1 << 24) 1152# define R300_FPI3_DSTA_DEPTH (1 << 27) 1153 1154#define R300_PFS_INSTR0_0 0x48C0 1155# define R300_FPI0_ARGC_SRC0C_XYZ 0 1156# define R300_FPI0_ARGC_SRC0C_XXX 1 1157# define R300_FPI0_ARGC_SRC0C_YYY 2 1158# define R300_FPI0_ARGC_SRC0C_ZZZ 3 1159# define R300_FPI0_ARGC_SRC1C_XYZ 4 1160# define R300_FPI0_ARGC_SRC1C_XXX 5 1161# define R300_FPI0_ARGC_SRC1C_YYY 6 1162# define R300_FPI0_ARGC_SRC1C_ZZZ 7 1163# define R300_FPI0_ARGC_SRC2C_XYZ 8 1164# define R300_FPI0_ARGC_SRC2C_XXX 9 1165# define R300_FPI0_ARGC_SRC2C_YYY 10 1166# define R300_FPI0_ARGC_SRC2C_ZZZ 11 1167# define R300_FPI0_ARGC_SRC0A 12 1168# define R300_FPI0_ARGC_SRC1A 13 1169# define R300_FPI0_ARGC_SRC2A 14 1170# define R300_FPI0_ARGC_SRC1C_LRP 15 1171# define R300_FPI0_ARGC_ZERO 20 1172# define R300_FPI0_ARGC_ONE 21 1173 /* GUESS */ 1174# define R300_FPI0_ARGC_HALF 22 1175# define R300_FPI0_ARGC_SRC0C_YZX 23 1176# define R300_FPI0_ARGC_SRC1C_YZX 24 1177# define R300_FPI0_ARGC_SRC2C_YZX 25 1178# define R300_FPI0_ARGC_SRC0C_ZXY 26 1179# define R300_FPI0_ARGC_SRC1C_ZXY 27 1180# define R300_FPI0_ARGC_SRC2C_ZXY 28 1181# define R300_FPI0_ARGC_SRC0CA_WZY 29 1182# define R300_FPI0_ARGC_SRC1CA_WZY 30 1183# define R300_FPI0_ARGC_SRC2CA_WZY 31 1184 1185# define R300_FPI0_ARG0C_SHIFT 0 1186# define R300_FPI0_ARG0C_MASK (31 << 0) 1187# define R300_FPI0_ARG0C_NEG (1 << 5) 1188# define R300_FPI0_ARG0C_ABS (1 << 6) 1189# define R300_FPI0_ARG1C_SHIFT 7 1190# define R300_FPI0_ARG1C_MASK (31 << 7) 1191# define R300_FPI0_ARG1C_NEG (1 << 12) 1192# define R300_FPI0_ARG1C_ABS (1 << 13) 1193# define R300_FPI0_ARG2C_SHIFT 14 1194# define R300_FPI0_ARG2C_MASK (31 << 14) 1195# define R300_FPI0_ARG2C_NEG (1 << 19) 1196# define R300_FPI0_ARG2C_ABS (1 << 20) 1197# define R300_FPI0_SPECIAL_LRP (1 << 21) 1198# define R300_FPI0_OUTC_MAD (0 << 23) 1199# define R300_FPI0_OUTC_DP3 (1 << 23) 1200# define R300_FPI0_OUTC_DP4 (2 << 23) 1201# define R300_FPI0_OUTC_MIN (4 << 23) 1202# define R300_FPI0_OUTC_MAX (5 << 23) 1203# define R300_FPI0_OUTC_CMPH (7 << 23) 1204# define R300_FPI0_OUTC_CMP (8 << 23) 1205# define R300_FPI0_OUTC_FRC (9 << 23) 1206# define R300_FPI0_OUTC_REPL_ALPHA (10 << 23) 1207# define R300_FPI0_OUTC_SAT (1 << 30) 1208# define R300_FPI0_INSERT_NOP (1 << 31) 1209 1210#define R300_PFS_INSTR2_0 0x49C0 1211# define R300_FPI2_ARGA_SRC0C_X 0 1212# define R300_FPI2_ARGA_SRC0C_Y 1 1213# define R300_FPI2_ARGA_SRC0C_Z 2 1214# define R300_FPI2_ARGA_SRC1C_X 3 1215# define R300_FPI2_ARGA_SRC1C_Y 4 1216# define R300_FPI2_ARGA_SRC1C_Z 5 1217# define R300_FPI2_ARGA_SRC2C_X 6 1218# define R300_FPI2_ARGA_SRC2C_Y 7 1219# define R300_FPI2_ARGA_SRC2C_Z 8 1220# define R300_FPI2_ARGA_SRC0A 9 1221# define R300_FPI2_ARGA_SRC1A 10 1222# define R300_FPI2_ARGA_SRC2A 11 1223# define R300_FPI2_ARGA_SRC1A_LRP 15 1224# define R300_FPI2_ARGA_ZERO 16 1225# define R300_FPI2_ARGA_ONE 17 1226 /* GUESS */ 1227# define R300_FPI2_ARGA_HALF 18 1228# define R300_FPI2_ARG0A_SHIFT 0 1229# define R300_FPI2_ARG0A_MASK (31 << 0) 1230# define R300_FPI2_ARG0A_NEG (1 << 5) 1231 /* GUESS */ 1232# define R300_FPI2_ARG0A_ABS (1 << 6) 1233# define R300_FPI2_ARG1A_SHIFT 7 1234# define R300_FPI2_ARG1A_MASK (31 << 7) 1235# define R300_FPI2_ARG1A_NEG (1 << 12) 1236 /* GUESS */ 1237# define R300_FPI2_ARG1A_ABS (1 << 13) 1238# define R300_FPI2_ARG2A_SHIFT 14 1239# define R300_FPI2_ARG2A_MASK (31 << 14) 1240# define R300_FPI2_ARG2A_NEG (1 << 19) 1241 /* GUESS */ 1242# define R300_FPI2_ARG2A_ABS (1 << 20) 1243# define R300_FPI2_SPECIAL_LRP (1 << 21) 1244# define R300_FPI2_OUTA_MAD (0 << 23) 1245# define R300_FPI2_OUTA_DP4 (1 << 23) 1246# define R300_FPI2_OUTA_MIN (2 << 23) 1247# define R300_FPI2_OUTA_MAX (3 << 23) 1248# define R300_FPI2_OUTA_CMP (6 << 23) 1249# define R300_FPI2_OUTA_FRC (7 << 23) 1250# define R300_FPI2_OUTA_EX2 (8 << 23) 1251# define R300_FPI2_OUTA_LG2 (9 << 23) 1252# define R300_FPI2_OUTA_RCP (10 << 23) 1253# define R300_FPI2_OUTA_RSQ (11 << 23) 1254# define R300_FPI2_OUTA_SAT (1 << 30) 1255# define R300_FPI2_UNKNOWN_31 (1 << 31) 1256/* END: Fragment program instruction set */ 1257 1258/* Fog state and color */ 1259#define R300_RE_FOG_STATE 0x4BC0 1260# define R300_FOG_ENABLE (1 << 0) 1261# define R300_FOG_MODE_LINEAR (0 << 1) 1262# define R300_FOG_MODE_EXP (1 << 1) 1263# define R300_FOG_MODE_EXP2 (2 << 1) 1264# define R300_FOG_MODE_MASK (3 << 1) 1265#define R300_FOG_COLOR_R 0x4BC8 1266#define R300_FOG_COLOR_G 0x4BCC 1267#define R300_FOG_COLOR_B 0x4BD0 1268 1269#define R300_PP_ALPHA_TEST 0x4BD4 1270# define R300_REF_ALPHA_MASK 0x000000ff 1271# define R300_ALPHA_TEST_FAIL (0 << 8) 1272# define R300_ALPHA_TEST_LESS (1 << 8) 1273# define R300_ALPHA_TEST_LEQUAL (3 << 8) 1274# define R300_ALPHA_TEST_EQUAL (2 << 8) 1275# define R300_ALPHA_TEST_GEQUAL (6 << 8) 1276# define R300_ALPHA_TEST_GREATER (4 << 8) 1277# define R300_ALPHA_TEST_NEQUAL (5 << 8) 1278# define R300_ALPHA_TEST_PASS (7 << 8) 1279# define R300_ALPHA_TEST_OP_MASK (7 << 8) 1280# define R300_ALPHA_TEST_ENABLE (1 << 11) 1281 1282/* gap */ 1283 1284/* Fragment program parameters in 7.16 floating point */ 1285#define R300_PFS_PARAM_0_X 0x4C00 1286#define R300_PFS_PARAM_0_Y 0x4C04 1287#define R300_PFS_PARAM_0_Z 0x4C08 1288#define R300_PFS_PARAM_0_W 0x4C0C 1289/* GUESS: PARAM_31 is last, based on native limits reported by fglrx */ 1290#define R300_PFS_PARAM_31_X 0x4DF0 1291#define R300_PFS_PARAM_31_Y 0x4DF4 1292#define R300_PFS_PARAM_31_Z 0x4DF8 1293#define R300_PFS_PARAM_31_W 0x4DFC 1294 1295/* Notes: 1296 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in 1297 * the application 1298 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND 1299 * are set to the same 1300 * function (both registers are always set up completely in any case) 1301 * - Most blend flags are simply copied from R200 and not tested yet 1302 */ 1303#define R300_RB3D_CBLEND 0x4E04 1304#define R300_RB3D_ABLEND 0x4E08 1305/* the following only appear in CBLEND */ 1306# define R300_BLEND_ENABLE (1 << 0) 1307# define R300_BLEND_UNKNOWN (3 << 1) 1308# define R300_BLEND_NO_SEPARATE (1 << 3) 1309/* the following are shared between CBLEND and ABLEND */ 1310# define R300_FCN_MASK (3 << 12) 1311# define R300_COMB_FCN_ADD_CLAMP (0 << 12) 1312# define R300_COMB_FCN_ADD_NOCLAMP (1 << 12) 1313# define R300_COMB_FCN_SUB_CLAMP (2 << 12) 1314# define R300_COMB_FCN_SUB_NOCLAMP (3 << 12) 1315# define R300_COMB_FCN_MIN (4 << 12) 1316# define R300_COMB_FCN_MAX (5 << 12) 1317# define R300_COMB_FCN_RSUB_CLAMP (6 << 12) 1318# define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12) 1319# define R300_BLEND_GL_ZERO (32) 1320# define R300_BLEND_GL_ONE (33) 1321# define R300_BLEND_GL_SRC_COLOR (34) 1322# define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35) 1323# define R300_BLEND_GL_DST_COLOR (36) 1324# define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37) 1325# define R300_BLEND_GL_SRC_ALPHA (38) 1326# define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39) 1327# define R300_BLEND_GL_DST_ALPHA (40) 1328# define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41) 1329# define R300_BLEND_GL_SRC_ALPHA_SATURATE (42) 1330# define R300_BLEND_GL_CONST_COLOR (43) 1331# define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44) 1332# define R300_BLEND_GL_CONST_ALPHA (45) 1333# define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46) 1334# define R300_BLEND_MASK (63) 1335# define R300_SRC_BLEND_SHIFT (16) 1336# define R300_DST_BLEND_SHIFT (24) 1337#define R300_RB3D_BLEND_COLOR 0x4E10 1338#define R300_RB3D_COLORMASK 0x4E0C 1339# define R300_COLORMASK0_B (1<<0) 1340# define R300_COLORMASK0_G (1<<1) 1341# define R300_COLORMASK0_R (1<<2) 1342# define R300_COLORMASK0_A (1<<3) 1343 1344/* gap */ 1345 1346#define R300_RB3D_COLOROFFSET0 0x4E28 1347# define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */ 1348#define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */ 1349#define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */ 1350#define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */ 1351 1352/* gap */ 1353 1354/* Bit 16: Larger tiles 1355 * Bit 17: 4x2 tiles 1356 * Bit 18: Extremely weird tile like, but some pixels duplicated? 1357 */ 1358#define R300_RB3D_COLORPITCH0 0x4E38 1359# define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */ 1360# define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */ 1361# define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */ 1362# define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */ 1363# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */ 1364# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */ 1365# define R300_COLOR_FORMAT_RGB565 (2 << 22) 1366# define R300_COLOR_FORMAT_ARGB8888 (3 << 22) 1367#define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */ 1368#define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */ 1369#define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */ 1370 1371#define R300_RB3D_AARESOLVE_CTL 0x4E88 1372/* gap */ 1373 1374/* Guess by Vladimir. 1375 * Set to 0A before 3D operations, set to 02 afterwards. 1376 */ 1377/*#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C*/ 1378# define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002 1379# define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A 1380 1381/* gap */ 1382/* There seems to be no "write only" setting, so use Z-test = ALWAYS 1383 * for this. 1384 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd 1385 */ 1386#define R300_ZB_CNTL 0x4F00 1387# define R300_STENCIL_ENABLE (1 << 0) 1388# define R300_Z_ENABLE (1 << 1) 1389# define R300_Z_WRITE_ENABLE (1 << 2) 1390# define R300_Z_SIGNED_COMPARE (1 << 3) 1391# define R300_STENCIL_FRONT_BACK (1 << 4) 1392 1393#define R300_ZB_ZSTENCILCNTL 0x4f04 1394 /* functions */ 1395# define R300_ZS_NEVER 0 1396# define R300_ZS_LESS 1 1397# define R300_ZS_LEQUAL 2 1398# define R300_ZS_EQUAL 3 1399# define R300_ZS_GEQUAL 4 1400# define R300_ZS_GREATER 5 1401# define R300_ZS_NOTEQUAL 6 1402# define R300_ZS_ALWAYS 7 1403# define R300_ZS_MASK 7 1404 /* operations */ 1405# define R300_ZS_KEEP 0 1406# define R300_ZS_ZERO 1 1407# define R300_ZS_REPLACE 2 1408# define R300_ZS_INCR 3 1409# define R300_ZS_DECR 4 1410# define R300_ZS_INVERT 5 1411# define R300_ZS_INCR_WRAP 6 1412# define R300_ZS_DECR_WRAP 7 1413# define R300_Z_FUNC_SHIFT 0 1414 /* front and back refer to operations done for front 1415 and back faces, i.e. separate stencil function support */ 1416# define R300_S_FRONT_FUNC_SHIFT 3 1417# define R300_S_FRONT_SFAIL_OP_SHIFT 6 1418# define R300_S_FRONT_ZPASS_OP_SHIFT 9 1419# define R300_S_FRONT_ZFAIL_OP_SHIFT 12 1420# define R300_S_BACK_FUNC_SHIFT 15 1421# define R300_S_BACK_SFAIL_OP_SHIFT 18 1422# define R300_S_BACK_ZPASS_OP_SHIFT 21 1423# define R300_S_BACK_ZFAIL_OP_SHIFT 24 1424 1425#define R300_ZB_STENCILREFMASK 0x4f08 1426# define R300_STENCILREF_SHIFT 0 1427# define R300_STENCILREF_MASK 0x000000ff 1428# define R300_STENCILMASK_SHIFT 8 1429# define R300_STENCILMASK_MASK 0x0000ff00 1430# define R300_STENCILWRITEMASK_SHIFT 16 1431# define R300_STENCILWRITEMASK_MASK 0x00ff0000 1432 1433/* gap */ 1434 1435#define R300_ZB_FORMAT 0x4f10 1436# define R300_DEPTHFORMAT_16BIT_INT_Z (0 << 0) 1437# define R300_DEPTHFORMAT_16BIT_13E3 (1 << 0) 1438# define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0) 1439/* reserved up to (15 << 0) */ 1440# define R300_INVERT_13E3_LEADING_ONES (0 << 4) 1441# define R300_INVERT_13E3_LEADING_ZEROS (1 << 4) 1442 1443#define R300_ZB_ZTOP 0x4F14 1444# define R300_ZTOP_DISABLE (0 << 0) 1445# define R300_ZTOP_ENABLE (1 << 0) 1446 1447/* gap */ 1448 1449#define R300_ZB_ZCACHE_CTLSTAT 0x4f18 1450# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0) 1451# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0) 1452# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1) 1453# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1) 1454# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31) 1455# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31) 1456 1457#define R300_ZB_BW_CNTL 0x4f1c 1458# define R300_HIZ_DISABLE (0 << 0) 1459# define R300_HIZ_ENABLE (1 << 0) 1460# define R300_HIZ_MIN (0 << 1) 1461# define R300_HIZ_MAX (1 << 1) 1462# define R300_FAST_FILL_DISABLE (0 << 2) 1463# define R300_FAST_FILL_ENABLE (1 << 2) 1464# define R300_RD_COMP_DISABLE (0 << 3) 1465# define R300_RD_COMP_ENABLE (1 << 3) 1466# define R300_WR_COMP_DISABLE (0 << 4) 1467# define R300_WR_COMP_ENABLE (1 << 4) 1468# define R300_ZB_CB_CLEAR_RMW (0 << 5) 1469# define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5) 1470# define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6) 1471# define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6) 1472 1473# define R500_ZEQUAL_OPTIMIZE_ENABLE (0 << 7) 1474# define R500_ZEQUAL_OPTIMIZE_DISABLE (1 << 7) 1475# define R500_SEQUAL_OPTIMIZE_ENABLE (0 << 8) 1476# define R500_SEQUAL_OPTIMIZE_DISABLE (1 << 8) 1477 1478# define R500_BMASK_ENABLE (0 << 10) 1479# define R500_BMASK_DISABLE (1 << 10) 1480# define R500_HIZ_EQUAL_REJECT_DISABLE (0 << 11) 1481# define R500_HIZ_EQUAL_REJECT_ENABLE (1 << 11) 1482# define R500_HIZ_FP_EXP_BITS_DISABLE (0 << 12) 1483# define R500_HIZ_FP_EXP_BITS_1 (1 << 12) 1484# define R500_HIZ_FP_EXP_BITS_2 (2 << 12) 1485# define R500_HIZ_FP_EXP_BITS_3 (3 << 12) 1486# define R500_HIZ_FP_EXP_BITS_4 (4 << 12) 1487# define R500_HIZ_FP_EXP_BITS_5 (5 << 12) 1488# define R500_HIZ_FP_INVERT_LEADING_ONES (0 << 15) 1489# define R500_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15) 1490# define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16) 1491# define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16) 1492# define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17) 1493# define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17) 1494# define R500_PEQ_PACKING_DISABLE (0 << 18) 1495# define R500_PEQ_PACKING_ENABLE (1 << 18) 1496# define R500_COVERED_PTR_MASKING_DISABLE (0 << 18) 1497# define R500_COVERED_PTR_MASKING_ENABLE (1 << 18) 1498 1499 1500/* gap */ 1501 1502/* Z Buffer Address Offset. 1503 * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles. 1504 */ 1505#define R300_ZB_DEPTHOFFSET 0x4f20 1506 1507/* Z Buffer Pitch and Endian Control */ 1508#define R300_ZB_DEPTHPITCH 0x4f24 1509# define R300_DEPTHPITCH_MASK 0x00003FFC 1510# define R300_DEPTHMACROTILE_DISABLE (0 << 16) 1511# define R300_DEPTHMACROTILE_ENABLE (1 << 16) 1512# define R300_DEPTHMICROTILE_LINEAR (0 << 17) 1513# define R300_DEPTHMICROTILE_TILED (1 << 17) 1514# define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17) 1515# define R300_DEPTHENDIAN_NO_SWAP (0 << 18) 1516# define R300_DEPTHENDIAN_WORD_SWAP (1 << 18) 1517# define R300_DEPTHENDIAN_DWORD_SWAP (2 << 18) 1518# define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18) 1519 1520/* Z Buffer Clear Value */ 1521#define R300_ZB_DEPTHCLEARVALUE 0x4f28 1522 1523#define R300_ZB_ZMASK_OFFSET 0x4f30 1524#define R300_ZB_ZMASK_PITCH 0x4f34 1525#define R300_ZB_ZMASK_WRINDEX 0x4f38 1526#define R300_ZB_ZMASK_DWORD 0x4f3c 1527#define R300_ZB_ZMASK_RDINDEX 0x4f40 1528 1529/* Hierarchical Z Memory Offset */ 1530#define R300_ZB_HIZ_OFFSET 0x4f44 1531 1532/* Hierarchical Z Write Index */ 1533#define R300_ZB_HIZ_WRINDEX 0x4f48 1534 1535/* Hierarchical Z Data */ 1536#define R300_ZB_HIZ_DWORD 0x4f4c 1537 1538/* Hierarchical Z Read Index */ 1539#define R300_ZB_HIZ_RDINDEX 0x4f50 1540 1541/* Hierarchical Z Pitch */ 1542#define R300_ZB_HIZ_PITCH 0x4f54 1543 1544/* Z Buffer Z Pass Counter Data */ 1545#define R300_ZB_ZPASS_DATA 0x4f58 1546 1547/* Z Buffer Z Pass Counter Address */ 1548#define R300_ZB_ZPASS_ADDR 0x4f5c 1549 1550/* Depth buffer X and Y coordinate offset */ 1551#define R300_ZB_DEPTHXY_OFFSET 0x4f60 1552# define R300_DEPTHX_OFFSET_SHIFT 1 1553# define R300_DEPTHX_OFFSET_MASK 0x000007FE 1554# define R300_DEPTHY_OFFSET_SHIFT 17 1555# define R300_DEPTHY_OFFSET_MASK 0x07FE0000 1556 1557/* Sets the fifo sizes */ 1558#define R500_ZB_FIFO_SIZE 0x4fd0 1559# define R500_OP_FIFO_SIZE_FULL (0 << 0) 1560# define R500_OP_FIFO_SIZE_HALF (1 << 0) 1561# define R500_OP_FIFO_SIZE_QUATER (2 << 0) 1562# define R500_OP_FIFO_SIZE_EIGTHS (4 << 0) 1563 1564/* Stencil Reference Value and Mask for backfacing quads */ 1565/* R300_ZB_STENCILREFMASK handles front face */ 1566#define R500_ZB_STENCILREFMASK_BF 0x4fd4 1567# define R500_STENCILREF_SHIFT 0 1568# define R500_STENCILREF_MASK 0x000000ff 1569# define R500_STENCILMASK_SHIFT 8 1570# define R500_STENCILMASK_MASK 0x0000ff00 1571# define R500_STENCILWRITEMASK_SHIFT 16 1572# define R500_STENCILWRITEMASK_MASK 0x00ff0000 1573 1574/* BEGIN: Vertex program instruction set */ 1575 1576/* Every instruction is four dwords long: 1577 * DWORD 0: output and opcode 1578 * DWORD 1: first argument 1579 * DWORD 2: second argument 1580 * DWORD 3: third argument 1581 * 1582 * Notes: 1583 * - ABS r, a is implemented as MAX r, a, -a 1584 * - MOV is implemented as ADD to zero 1585 * - XPD is implemented as MUL + MAD 1586 * - FLR is implemented as FRC + ADD 1587 * - apparently, fglrx tries to schedule instructions so that there is at 1588 * least one instruction between the write to a temporary and the first 1589 * read from said temporary; however, violations of this scheduling are 1590 * allowed 1591 * - register indices seem to be unrelated with OpenGL aliasing to 1592 * conventional state 1593 * - only one attribute and one parameter can be loaded at a time; however, 1594 * the same attribute/parameter can be used for more than one argument 1595 * - the second software argument for POW is the third hardware argument 1596 * (no idea why) 1597 * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2 1598 * 1599 * There is some magic surrounding LIT: 1600 * The single argument is replicated across all three inputs, but swizzled: 1601 * First argument: xyzy 1602 * Second argument: xyzx 1603 * Third argument: xyzw 1604 * Whenever the result is used later in the fragment program, fglrx forces 1605 * x and w to be 1.0 in the input selection; I don't know whether this is 1606 * strictly necessary 1607 */ 1608#define R300_VPI_OUT_OP_DOT (1 << 0) 1609#define R300_VPI_OUT_OP_MUL (2 << 0) 1610#define R300_VPI_OUT_OP_ADD (3 << 0) 1611#define R300_VPI_OUT_OP_MAD (4 << 0) 1612#define R300_VPI_OUT_OP_DST (5 << 0) 1613#define R300_VPI_OUT_OP_FRC (6 << 0) 1614#define R300_VPI_OUT_OP_MAX (7 << 0) 1615#define R300_VPI_OUT_OP_MIN (8 << 0) 1616#define R300_VPI_OUT_OP_SGE (9 << 0) 1617#define R300_VPI_OUT_OP_SLT (10 << 0) 1618 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */ 1619#define R300_VPI_OUT_OP_UNK12 (12 << 0) 1620#define R300_VPI_OUT_OP_ARL (13 << 0) 1621#define R300_VPI_OUT_OP_EXP (65 << 0) 1622#define R300_VPI_OUT_OP_LOG (66 << 0) 1623 /* Used in fog computations, scalar(scalar) */ 1624#define R300_VPI_OUT_OP_UNK67 (67 << 0) 1625#define R300_VPI_OUT_OP_LIT (68 << 0) 1626#define R300_VPI_OUT_OP_POW (69 << 0) 1627#define R300_VPI_OUT_OP_RCP (70 << 0) 1628#define R300_VPI_OUT_OP_RSQ (72 << 0) 1629 /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */ 1630#define R300_VPI_OUT_OP_UNK73 (73 << 0) 1631#define R300_VPI_OUT_OP_EX2 (75 << 0) 1632#define R300_VPI_OUT_OP_LG2 (76 << 0) 1633#define R300_VPI_OUT_OP_MAD_2 (128 << 0) 1634 /* all temps, vector(scalar, vector, vector) */ 1635#define R300_VPI_OUT_OP_UNK129 (129 << 0) 1636 1637#define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8) 1638#define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8) 1639#define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8) 1640#define R300_VPI_OUT_REG_CLASS_MASK (31 << 8) 1641 1642#define R300_VPI_OUT_REG_INDEX_SHIFT 13 1643 /* GUESS based on fglrx native limits */ 1644#define R300_VPI_OUT_REG_INDEX_MASK (31 << 13) 1645 1646#define R300_VPI_OUT_WRITE_X (1 << 20) 1647#define R300_VPI_OUT_WRITE_Y (1 << 21) 1648#define R300_VPI_OUT_WRITE_Z (1 << 22) 1649#define R300_VPI_OUT_WRITE_W (1 << 23) 1650 1651#define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0) 1652#define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0) 1653#define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0) 1654#define R300_VPI_IN_REG_CLASS_NONE (9 << 0) 1655#define R300_VPI_IN_REG_CLASS_MASK (31 << 0) 1656 1657#define R300_VPI_IN_REG_INDEX_SHIFT 5 1658 /* GUESS based on fglrx native limits */ 1659#define R300_VPI_IN_REG_INDEX_MASK (255 << 5) 1660 1661/* The R300 can select components from the input register arbitrarily. 1662 * Use the following constants, shifted by the component shift you 1663 * want to select 1664 */ 1665#define R300_VPI_IN_SELECT_X 0 1666#define R300_VPI_IN_SELECT_Y 1 1667#define R300_VPI_IN_SELECT_Z 2 1668#define R300_VPI_IN_SELECT_W 3 1669#define R300_VPI_IN_SELECT_ZERO 4 1670#define R300_VPI_IN_SELECT_ONE 5 1671#define R300_VPI_IN_SELECT_MASK 7 1672 1673#define R300_VPI_IN_X_SHIFT 13 1674#define R300_VPI_IN_Y_SHIFT 16 1675#define R300_VPI_IN_Z_SHIFT 19 1676#define R300_VPI_IN_W_SHIFT 22 1677 1678#define R300_VPI_IN_NEG_X (1 << 25) 1679#define R300_VPI_IN_NEG_Y (1 << 26) 1680#define R300_VPI_IN_NEG_Z (1 << 27) 1681#define R300_VPI_IN_NEG_W (1 << 28) 1682/* END: Vertex program instruction set */ 1683 1684/* BEGIN: Packet 3 commands */ 1685 1686/* A primitive emission dword. */ 1687#define R300_PRIM_TYPE_NONE (0 << 0) 1688#define R300_PRIM_TYPE_POINT (1 << 0) 1689#define R300_PRIM_TYPE_LINE (2 << 0) 1690#define R300_PRIM_TYPE_LINE_STRIP (3 << 0) 1691#define R300_PRIM_TYPE_TRI_LIST (4 << 0) 1692#define R300_PRIM_TYPE_TRI_FAN (5 << 0) 1693#define R300_PRIM_TYPE_TRI_STRIP (6 << 0) 1694#define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0) 1695#define R300_PRIM_TYPE_RECT_LIST (8 << 0) 1696#define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0) 1697#define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0) 1698 /* GUESS (based on r200) */ 1699#define R300_PRIM_TYPE_POINT_SPRITES (11 << 0) 1700#define R300_PRIM_TYPE_LINE_LOOP (12 << 0) 1701#define R300_PRIM_TYPE_QUADS (13 << 0) 1702#define R300_PRIM_TYPE_QUAD_STRIP (14 << 0) 1703#define R300_PRIM_TYPE_POLYGON (15 << 0) 1704#define R300_PRIM_TYPE_MASK 0xF 1705#define R300_PRIM_WALK_IND (1 << 4) 1706#define R300_PRIM_WALK_LIST (2 << 4) 1707#define R300_PRIM_WALK_RING (3 << 4) 1708#define R300_PRIM_WALK_MASK (3 << 4) 1709 /* GUESS (based on r200) */ 1710#define R300_PRIM_COLOR_ORDER_BGRA (0 << 6) 1711#define R300_PRIM_COLOR_ORDER_RGBA (1 << 6) 1712#define R300_PRIM_NUM_VERTICES_SHIFT 16 1713#define R300_PRIM_NUM_VERTICES_MASK 0xffff 1714 1715/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR. 1716 * Two parameter dwords: 1717 * 0. The first parameter appears to be always 0 1718 * 1. The second parameter is a standard primitive emission dword. 1719 */ 1720#define R300_PACKET3_3D_DRAW_VBUF 0x00002800 1721 1722/* Specify the full set of vertex arrays as (address, stride). 1723 * The first parameter is the number of vertex arrays specified. 1724 * The rest of the command is a variable length list of blocks, where 1725 * each block is three dwords long and specifies two arrays. 1726 * The first dword of a block is split into two words, the lower significant 1727 * word refers to the first array, the more significant word to the second 1728 * array in the block. 1729 * The low byte of each word contains the size of an array entry in dwords, 1730 * the high byte contains the stride of the array. 1731 * The second dword of a block contains the pointer to the first array, 1732 * the third dword of a block contains the pointer to the second array. 1733 * Note that if the total number of arrays is odd, the third dword of 1734 * the last block is omitted. 1735 */ 1736#define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00 1737 1738#define R300_PACKET3_INDX_BUFFER 0x00003300 1739# define R300_EB_UNK1_SHIFT 24 1740# define R300_EB_UNK1 (0x80<<24) 1741# define R300_EB_UNK2 0x0810 1742#define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400 1743#define R300_PACKET3_3D_DRAW_INDX_2 0x00003600 1744 1745/* END: Packet 3 commands */ 1746 1747 1748/* Color formats for 2d packets 1749 */ 1750#define R300_CP_COLOR_FORMAT_CI8 2 1751#define R300_CP_COLOR_FORMAT_ARGB1555 3 1752#define R300_CP_COLOR_FORMAT_RGB565 4 1753#define R300_CP_COLOR_FORMAT_ARGB8888 6 1754#define R300_CP_COLOR_FORMAT_RGB332 7 1755#define R300_CP_COLOR_FORMAT_RGB8 9 1756#define R300_CP_COLOR_FORMAT_ARGB4444 15 1757 1758/* 1759 * CP type-3 packets 1760 */ 1761#define R300_CP_CMD_BITBLT_MULTI 0xC0009B00 1762 1763#define R500_VAP_INDEX_OFFSET 0x208c 1764 1765#define R500_GA_US_VECTOR_INDEX 0x4250 1766#define R500_GA_US_VECTOR_DATA 0x4254 1767 1768#define R500_RS_IP_0 0x4074 1769#define R500_RS_INST_0 0x4320 1770 1771#define R500_US_CONFIG 0x4600 1772 1773#define R500_US_FC_CTRL 0x4624 1774#define R500_US_CODE_ADDR 0x4630 1775 1776#define R500_RB3D_COLOR_CLEAR_VALUE_AR 0x46c0 1777#define R500_RB3D_CONSTANT_COLOR_AR 0x4ef8 1778 1779#define R300_SU_REG_DEST 0x42c8 1780#define RV530_FG_ZBREG_DEST 0x4be8 1781#define R300_ZB_ZPASS_DATA 0x4f58 1782#define R300_ZB_ZPASS_ADDR 0x4f5c 1783 1784#endif /* _R300_REG_H */ 1785

