1Linux Magic System Request Key Hacks 2Documentation for sysrq.c version 1.15 3Last update: $Date: 2001/01/28 10:15:59 $ 4 5* What is the magic SysRq key? 6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7It is a 'magical' key combo you can hit which the kernel will respond to 8regardless of whatever else it is doing, unless it is completely locked up. 9 10* How do I enable the magic SysRq key? 11~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12You need to say "yes" to 'Magic SysRq key (CONFIG_MAGIC_SYSRQ)' when 13configuring the kernel. When running on a kernel with SysRq compiled in, it 14may be DISABLED at run-time using following command: 15 16 echo "0" > /proc/sys/kernel/sysrq 17 18Note that previous versions disabled sysrq by default, and you were required 19to specifically enable it at run-time. That is not the case any longer. 20 21* How do I use the magic SysRq key? 22~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 23On x86 - You press the key combo 'ALT-SysRq-<command key>'. Note - Some 24 keyboards may not have a key labeled 'SysRq'. The 'SysRq' key is 25 also known as the 'Print Screen' key. Also some keyboards cannot 26 handle so many keys being pressed at the same time, so you might 27 have better luck with "press Alt", "press SysRq", "release Alt", 28 "press <command key>", release everything. 29 30On SPARC - You press 'ALT-STOP-<command key>', I believe. 31 32On the serial console (PC style standard serial ports only) - 33 You send a BREAK, then within 5 seconds a command key. Sending 34 BREAK twice is interpreted as a normal BREAK. 35 36On PowerPC - Press 'ALT - Print Screen (or F13) - <command key>, 37 Print Screen (or F13) - <command key> may suffice. 38 39On other - If you know of the key combos for other architectures, please 40 let me know so I can add them to this section. 41 42On all - write a character to /proc/sysrq-trigger. eg: 43 44 echo t > /proc/sysrq-trigger 45 46* What are the 'command' keys? 47~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 48'r' - Turns off keyboard raw mode and sets it to XLATE. 49 50'k' - Secure Access Key (SAK) Kills all programs on the current virtual 51 console. NOTE: See important comments below in SAK section. 52 53'b' - Will immediately reboot the system without syncing or unmounting 54 your disks. 55 56'o' - Will shut your system off (if configured and supported). 57 58's' - Will attempt to sync all mounted filesystems. 59 60'u' - Will attempt to remount all mounted filesystems read-only. 61 62'p' - Will dump the current registers and flags to your console. 63 64't' - Will dump a list of current tasks and their information to your 65 console. 66 67'm' - Will dump current memory info to your console. 68 69'v' - Dumps Voyager SMP processor info to your console. 70 71'0'-'9' - Sets the console log level, controlling which kernel messages 72 will be printed to your console. ('0', for example would make 73 it so that only emergency messages like PANICs or OOPSes would 74 make it to your console.) 75 76'e' - Send a SIGTERM to all processes, except for init. 77 78'i' - Send a SIGKILL to all processes, except for init. 79 80'l' - Send a SIGKILL to all processes, INCLUDING init. (Your system 81 will be non-functional after this.) 82 83'h' - Will display help ( actually any other key than those listed 84 above will display help. but 'h' is easy to remember :-) 85 86* Okay, so what can I use them for? 87~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 88Well, un'R'aw is very handy when your X server or a svgalib program crashes. 89 90sa'K' (Secure Access Key) is useful when you want to be sure there are no 91trojan program is running at console and which could grab your password 92when you would try to login. It will kill all programs on given console 93and thus letting you make sure that the login prompt you see is actually 94the one from init, not some trojan program. 95IMPORTANT:In its true form it is not a true SAK like the one in :IMPORTANT 96IMPORTANT:c2 compliant systems, and it should be mistook as such. :IMPORTANT 97 It seems other find it useful as (System Attention Key) which is 98useful when you want to exit a program that will not let you switch consoles. 99(For example, X or a svgalib program.) 100 101re'B'oot is good when you're unable to shut down. But you should also 'S'ync 102and 'U'mount first. 103 104'S'ync is great when your system is locked up, it allows you to sync your 105disks and will certainly lessen the chance of data loss and fscking. Note 106that the sync hasn't taken place until you see the "OK" and "Done" appear 107on the screen. (If the kernel is really in strife, you may not ever get the 108OK or Done message...) 109 110'U'mount is basically useful in the same ways as 'S'ync. I generally 'S'ync, 111'U'mount, then re'B'oot when my system locks. It's saved me many a fsck. 112Again, the unmount (remount read-only) hasn't taken place until you see the 113"OK" and "Done" message appear on the screen. 114 115The loglevel'0'-'9' is useful when your console is being flooded with 116kernel messages you do not want to see. Setting '0' will prevent all but 117the most urgent kernel messages from reaching your console. (They will 118still be logged if syslogd/klogd are alive, though.) 119 120t'E'rm and k'I'll are useful if you have some sort of runaway process you 121are unable to kill any other way, especially if it's spawning other 122processes. 123 124* Sometimes SysRq seems to get 'stuck' after using it, what can I do? 125~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 126That happens to me, also. I've found that tapping shift, alt, and control 127on both sides of the keyboard, and hitting an invalid sysrq sequence again 128will fix the problem. (ie, something like alt-sysrq-z). Switching to another 129virtual console (ALT+Fn) and then back again should also help. 130 131* I hit SysRq, but nothing seems to happen, what's wrong? 132~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133There are some keyboards that send different scancodes for SysRq than the 134pre-defined 0x54. So if SysRq doesn't work out of the box for a certain 135keyboard, run 'showkey -s' to find out the proper scancode sequence. Then 136use 'setkeycodes <sequence> 84' to define this sequence to the usual SysRq 137code (84 is decimal for 0x54). It's probably best to put this command in a 138boot script. Oh, and by the way, you exit 'showkey' by not typing anything 139for ten seconds. 140 141* I want to add SysRQ key events to a module, how does it work? 142~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 143In order to register a basic function with the table, you must first include 144the header 'include/linux/sysrq.h', this will define everything else you need. 145Next, you must create a sysrq_key_op struct, and populate it with A) the key 146handler function you will use, B) a help_msg string, that will print when SysRQ 147prints help, and C) an action_msg string, that will print right before your 148handler is called. Your handler must conform to the protoype in 'sysrq.h'. 149 150After the sysrq_key_op is created, you can call the macro 151register_sysrq_key(int key, struct sysrq_key_op *op_p) that is defined in 152sysrq.h, this will register the operation pointed to by 'op_p' at table 153key 'key', if that slot in the table is blank. At module unload time, you must 154call the macro unregister_sysrq_key(int key, struct sysrq_key_op *op_p), which 155will remove the key op pointed to by 'op_p' from the key 'key', if and only if 156it is currently registered in that slot. This is in case the slot has been 157overwritten since you registered it. 158 159The Magic SysRQ system works by registering key operations against a key op 160lookup table, which is defined in 'drivers/char/sysrq.c'. This key table has 161a number of operations registered into it at compile time, but is mutable, 162and 4 functions are exported for interface to it: __sysrq_lock_table, 163__sysrq_unlock_table, __sysrq_get_key_op, and __sysrq_put_key_op. The 164functions __sysrq_swap_key_ops and __sysrq_swap_key_ops_nolock are defined 165in the header itself, and the REGISTER and UNREGISTER macros are built from 166these. More complex (and dangerous!) manipulations of the table are possible 167using these functions, but you must be careful to always lock the table before 168you read or write from it, and to unlock it again when you are done. (And of 169course, to never ever leave an invalid pointer in the table). Null pointers in 170the table are always safe :) 171 172If for some reason you feel the need to call the handle_sysrq function from 173within a function called by handle_sysrq, you must be aware that you are in 174a lock (you are also in an interrupt handler, which means don't sleep!), so 175you must call __handle_sysrq_nolock instead. 176 177* I have more questions, who can I ask? 178~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 179You may feel free to send email to myrdraal@deathsdoor.com, and I will 180respond as soon as possible. 181 -Myrdraal 182 183And I'll answer any questions about the registration system you got, also 184responding as soon as possible. 185 -Crutcher 186 187* Credits 188~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 189Written by Mydraal <myrdraal@deathsdoor.com> 190Updated by Adam Sulmicki <adam@cfar.umd.edu> 191Updated by Jeremy M. Dolan <jmd@turbogeek.org> 2001/01/28 10:15:59 192Added to by Crutcher Dunnavant <crutcher+kernel@datastacks.com> 193

